lothi
New Member
Posts: 2
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Post by lothi on Aug 20, 2024 6:37:15 GMT -5
Hello, I'm new here and my attempts to deal with this "problem" have not yielded anything, so I'm asking you for help. I created the mesh step by step according to the tutorials and instructions. Everything is fine, however, when I wanted to import the modified mesh - already merged with the mesh from the game in Sims 4 Studio, the object shows up like this: I don't get any error, it just shows something like this. Please help, the picture shows the blender menu, what elements are no longer there, etc., and then the same thing appears. Link screen: zapodaj.net/plik-ZnHZA51o5PThank you in advance
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Post by mauvemorn on Aug 20, 2024 13:00:07 GMT -5
Hi. You started a package from an item made of two or more meshgroups, whereas yours has only one. When you import it, only one, the shadow plane, is being replaced. Clone a new maxis item, export the blend, open (always start like this). Check how many meshgroups there is, what cuts they have. Select an object and check how it is adapted ( bones, uv maps, vertex paint ( if there is one). Your custom object must replace the maxis one, so delete the maxis one, append ( or create) yours, give it the same cut, make sure it is assigned to bone(s) and uv maps are named the same. After that select the shadow plane and adjust it to fit your object. Save, import
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lothi
New Member
Posts: 2
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Post by lothi on Aug 21, 2024 6:03:00 GMT -5
Hello Mauvemorn, Thank you for taking the time to reply and explaining everything to me in such detail. You've helped me a lot, thank you.
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