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Post by learxfl on Aug 20, 2024 18:24:59 GMT -5
Just a quick question, how do I fix my messy UV1 instead of fixing every vertices ?
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Post by mauvemorn on Aug 21, 2024 4:40:00 GMT -5
Hi. You do not need to edit uv_1 at all if you transfer them correctly from a similar item. - find a maxis item of the same length as yours, clone, export, append in the scene with your garment, join if needed, rename to Reference; - if your garment already contains body parts, select them and separate with P - Selection; - if working in blender 2.7x, make sure both the reference and your item are visible and selectable; - select your item, add Data transfer modifier; - choose Reference as Source; - enable Face corner data; - enable UVs; - change Mapping to Nearest face interpolated; - choose uv_1 in the drop down; - if you havent created uv_1 yourself, click on Generate data layers to create it; - apply this modifier
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