Post by inesnogcosta on Sept 7, 2024 17:04:17 GMT -5
Hi. I don't know where to put this error.
I merged some CC, but unfortunately, I had to un-merged. After that some files were corrupted (at least I think that) and I was not able to open my game. I clicked to open one of the files and got this message. Does anyone know the meaning please? And what can I do to solve it.
The Sims 4 Studio - Version 3.2.2.5
S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-80000000-A9A463861757057F (Zlib) in package:C:\Users\[UserName]\Documents\Electronic Arts\The Sims 4\Mods\Pilar Ciro Pillows.package contains invalid data.
---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x00))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\PackageCompressor.cs:line 14
at S4Studio.Data.IO.Package.DBPFPackage.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 705
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 662
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 673
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\PackageResourceProviderBase.cs:line 55
at S4Studio.Data.ResourceProvider.GetResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\ResourceProvider.cs:line 74
at S4Studio.Data.ResourceHandle.Data(Type t) in X:\TheS4Studio\S4Studio.Shared\ResourceHandle.cs:line 93
at S4Studio.Shared.StudioContentViewModelFactory.<>c__DisplayClass3_0.<CreateStudioView>b__0(IResourceHandle x) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 65
at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at S4Studio.Shared.StudioContentViewModelFactory.CreateStudioView(IWindow win, IResourceProvider globalResources, IDBPFPackage package) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 64
at S4Studio.Shared.StudioDocumentModel.LoadViewModel() in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 274
===========================================================
S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-80000000-A9A463861757057F (Zlib) in package:C:\Users\[UserName]\Documents\Electronic Arts\The Sims 4\Mods\Pilar Ciro Pillows.package contains invalid data.
---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x00))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\PackageCompressor.cs:line 14
at S4Studio.Data.IO.Package.DBPFPackage.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 705
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 662
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 673
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\PackageResourceProviderBase.cs:line 55
at S4Studio.Data.ResourceProvider.GetResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\ResourceProvider.cs:line 74
at S4Studio.Data.ResourceHandle.Data(Type t) in X:\TheS4Studio\S4Studio.Shared\ResourceHandle.cs:line 93
at S4Studio.Shared.StudioContentViewModelFactory.<>c__DisplayClass3_0.<CreateStudioView>b__0(IResourceHandle x) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 65
at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at S4Studio.Shared.StudioContentViewModelFactory.CreateStudioView(IWindow win, IResourceProvider globalResources, IDBPFPackage package) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 64
at S4Studio.Shared.StudioDocumentModel.LoadViewModel() in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 274
I merged some CC, but unfortunately, I had to un-merged. After that some files were corrupted (at least I think that) and I was not able to open my game. I clicked to open one of the files and got this message. Does anyone know the meaning please? And what can I do to solve it.
The Sims 4 Studio - Version 3.2.2.5
S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-80000000-A9A463861757057F (Zlib) in package:C:\Users\[UserName]\Documents\Electronic Arts\The Sims 4\Mods\Pilar Ciro Pillows.package contains invalid data.
---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x00))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\PackageCompressor.cs:line 14
at S4Studio.Data.IO.Package.DBPFPackage.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 705
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 662
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 673
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\PackageResourceProviderBase.cs:line 55
at S4Studio.Data.ResourceProvider.GetResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\ResourceProvider.cs:line 74
at S4Studio.Data.ResourceHandle.Data(Type t) in X:\TheS4Studio\S4Studio.Shared\ResourceHandle.cs:line 93
at S4Studio.Shared.StudioContentViewModelFactory.<>c__DisplayClass3_0.<CreateStudioView>b__0(IResourceHandle x) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 65
at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at S4Studio.Shared.StudioContentViewModelFactory.CreateStudioView(IWindow win, IResourceProvider globalResources, IDBPFPackage package) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 64
at S4Studio.Shared.StudioDocumentModel.LoadViewModel() in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 274
===========================================================
S4Studio.Data.IO.Package.CorruptResourceException: Resource: 319E4F1D-80000000-A9A463861757057F (Zlib) in package:C:\Users\[UserName]\Documents\Electronic Arts\The Sims 4\Mods\Pilar Ciro Pillows.package contains invalid data.
---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x00))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at S4Studio.Data.IO.Package.PackageCompressor.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\PackageCompressor.cs:line 14
at S4Studio.Data.IO.Package.DBPFPackage.Decompress(Byte[] data, UInt32 length, DBPFCompressionType type) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 705
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 662
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache) in X:\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 673
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\PackageResourceProviderBase.cs:line 55
at S4Studio.Data.ResourceProvider.GetResourceData(Type t, IResourceHandle resourceHandle, Boolean useDefault) in X:\TheS4Studio\S4Studio.Shared\ResourceProvider.cs:line 74
at S4Studio.Data.ResourceHandle.Data(Type t) in X:\TheS4Studio\S4Studio.Shared\ResourceHandle.cs:line 93
at S4Studio.Shared.StudioContentViewModelFactory.<>c__DisplayClass3_0.<CreateStudioView>b__0(IResourceHandle x) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 65
at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at S4Studio.Shared.StudioContentViewModelFactory.CreateStudioView(IWindow win, IResourceProvider globalResources, IDBPFPackage package) in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioContentViewModelFactory.cs:line 64
at S4Studio.Shared.StudioDocumentModel.LoadViewModel() in X:\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 274