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Post by arkitect on Sept 24, 2024 9:23:56 GMT -5
I edited an EA mesh's UV map in Blender so that its texture was larger and in a different place. Then changed the texture to a WIP version of what I wanted. In Blender, this is fine. However, in Sims 4 Studio, there is an area of flickering black, and in CAS it's a solid black square. Anyone know what could have caused this and if there's an easy fix? Images here: imgur.com/a/KmMuQIf
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Post by mauvemorn on Sept 24, 2024 9:44:19 GMT -5
Hi. We would need to see the package and blend files. You may have joined all meshgroups into one and the original one is not being overwritten
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Post by arkitect on Sept 24, 2024 10:39:58 GMT -5
Looks like that was the problem - I redid the edit without merging the meshes, and it's fine now.
Thank you for the help!
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