milady
New Member
i am literally just a girl <3
Posts: 1
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Post by milady on Sept 25, 2024 14:51:47 GMT -5
I keep getting a range of issues with this project. I am trying to modify a chicken. I either get massive errors, I'd post an example but there have been multiple different ones, or I get no error, and the mesh is either invisible (usually an invisible outline of the OG mesh) or the OG mesh doesn't change at all. I've tried multiple cut numbers, though I think the OG cut number is just 0? Nothing has worked. Some cut numbers give me errors, some give me nothing but with no success. I am at my wits end lol. I am trying to modify the rig too, but I have multiple different version files, some with OG rig, new rig, reference mesh included, not included, etc. I've changed the UV to uv_0, rearranged UVs, Texture + Weight painted. I am sooooo lost on what I'm missing, I've been searching for answers on here for the last 24 hours to no avail lol. I have no changes to the package file, I don't think at least. But here's the latest copy of my blend file. WITHOUT OG/REF Mesh: www.mediafire.com/file/w5u1l4ba8qpw522/redhen.blend/fileWITH OG/REF Mesh: www.mediafire.com/file/lll2ekfeduuz3jv/redhen.blend/fileIn this version I have cuts set to 0000. I've tried 0, 1, 0001, 001, etc. Any help is appreciated!
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Post by mauvemorn on Sept 26, 2024 3:47:55 GMT -5
Hi. To know how something should be made, you simply study the original maxis item you're trying to replace. - if you have multiple versions of blender, check which one is linked in s4s settings. You must work in this version from start to finish;
- clone and export a chicken again, open in that version of Blender; - you will see one meshgroup with Cut 0. To replace it, yours needs to be made of one meshgroup with cut 0 assigned to it; - a chicken is assigned to many bones and so should be your item, otherwise it will not do anything. If you are waiting for a custom rig, you need to replace it in s4s and most likely modify tuning files; - the uv map is named uv_0; - the chicken has no color attributes; - append your object from a shared blend and adapt it the same way.
if there are other items with cut numbers in the scene, hide them before saving.
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