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Post by Arista on Oct 1, 2024 11:49:07 GMT -5
I used to know how to do this!! I'm so confused, I've made a hat but I don't know how to assign it to the head. I've made short hairs too, no idea how to assign them. Help
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Post by mauvemorn on Oct 1, 2024 12:58:46 GMT -5
Hi. In edit mode select everything and assign to the head bone
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Post by Arista on Oct 1, 2024 14:29:52 GMT -5
Hi. In edit mode select everything and assign to the head bone Thank you!! <3 While I'm here, how do I make the texture bigger? I'm trying to convert a hat but if I paste the texture on the hat area, it gets way too pixled! :( I would like to keep the quality, so maybe there's a way?
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Post by mauvemorn on Oct 2, 2024 10:29:56 GMT -5
how it is meant to be done: - select the hat, create a new uv map, select it. If you forget this step, the process will have to be re-done; - select all uvs with A, assign a template. If you havent done this yet, with all uvs selected, press S Y 0.5 to bring uvs back to their original height; - UVs - Pack. This will pack everything into a rectangle. The hat space is rectangular as well, so you just press R 90 to rotate all uvs, then S to shrink. Put it in the space meant for hats; - expand the timeline and switch it to the shader editor; - add - texture - image texture. Do not plug it anywhere. In that image texture node click on New, change height to 2048, click on Color, change alpha to 0. Keep this node selected; - In the render tab switch to Cycles and expand Bake. Choose Diffuse, disable Indirect and Direct, Margin's size to 6, hit Bake; - in the uv editor Image - Save as, save this image; - delete the first uv map in the list. If you already transferred uv_1, duplicate it so that it is second in the list. Rename the remaining maps
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