|
Post by msbrinaa on Oct 5, 2024 1:21:33 GMT -5
Hi i am having some issues with black lines on my mesh in sims 4 studio i tried to fix the ui but i am still have the lines in the texture. I even tried to changing the ui. the second issue is adding an extra rigs and moving the rigs up to position them in the right place. i also want to add bar chairs instead of the regular chairs and is that possible. photos. if anyone can show me what to do i would appreciate it.
|
|
|
Post by mauvemorn on Oct 5, 2024 6:31:56 GMT -5
Hi. We need to see the blend and package files
|
|
|
Post by msbrinaa on Oct 9, 2024 2:35:01 GMT -5
link and link and link trying to fix them both just need a little help
|
|
|
Post by mauvemorn on Oct 9, 2024 3:39:12 GMT -5
Did you already fix the table? The issue in the screenshot is not present in the package The chair blend file does not contain textures, so i dont know if theres the same issue. I can, however, list all other issues i see - there is Subsurface modifier that makes the mesh unnecessary high poly; - if you want to use subsurf, model an object in a way that illuminates triangles and n-gons. See how bad the topology is because of them? - do not mark each edge as a seam, seams should be only where you want to split the mesh into uv islands; - if an area of the mesh is covered completely, it is not needed and can be deleted; - if you're going to bake textures, there must be no overlapping of uvs. You should also select everything in Edit mode and Face - Shade smooth; - the chair is not assigned to transformBone; - uv_1 needs to match uv_0. Delete uv_1, duplicate uv_0, rename; - chairs generally have multiple meshgroups in the package: the chair itself and one or two shadow planes. Yours has only one, so only one will be overwritten in the package while the rest will stay As for the table: - The table is higher than it should be, so animations will not work as intended. - the glass uvs do not align with the texture - and, again, uv_1;
|
|
|
Post by msbrinaa on Oct 9, 2024 15:36:43 GMT -5
i fixed the issue with the table but i do not quite understand about the chair can you explain a little more please i do not understand how to bake just yet
|
|
|
Post by mauvemorn on Oct 11, 2024 2:23:12 GMT -5
Which part? If before baking: - open the blend and disable subsurf for now; - switch to Edit mode, select everything with A, UV - Clear seam; - at the top edge of the seat, Shift-alt-click on edges loops to select them, then press Delete and choose Dissolve; - select the round n-gon in the middle of the seat and Mesh - Merge - Collapse, with UVs enabled. Theres the same n-gon at the bottom of the chair, collapse it; - select the vertex in the middle of the seat, then Select - Select more/less - more until you have the whole seat selected like in the pic below - press H to hide it, select all areas it covered, Delete - Faces; - Alt H to unhide the seat, select the top portion of the chair, Mesh - Merge - By distance, increase the distance to 0,001; - select everything, Face - Shade smooth, enable subsurf. It will still be very high poly, but would be faster to remake completely than try to remove unnecessary edges but get the right shape
|
|