Post by Ravynwolvf on Oct 9, 2024 16:59:12 GMT -5
So I've been trying to slow the sometimes insane decay rate for relationships in Lovestruck. It seems as if there are three factors I can find; one, the original romantic relationship (LTR) decay rate. That one is simple. There's also one for romantic satisfaction (URT), with 5 tiers -75 to 75, from very unsatisfied and unsatisfied in the negative, neutral in the middle, and very satisfied and satisfied in the positive. Also a fairly simple straightforward decay rate, similar to the LTR one. But I found another modifier for it that is a bit more complicated.
This one has a different decay rate for all 25 combinations of romantic satisfaction. Like one sim in very satisfied and the other is either the same, just satisfied, neutral, unsatisfied, and very unsatisfied. So like 5+5, 5+4, 5+3, 5+2, 5+1, 4+5, 4+4, 4+3, 4+2, 4+1, etc. I get what the different combos are and mean. But what does this decay rate mean?
<L n="new_rates">
<U>
<T n="decay_override">0.016656</T>
<U n="interval">
<T n="upper_bound">0</T>
</U>
</U>
<U>
<T n="decay_override">0.011104</T>
<U n="interval">
<T n="lower_bound">0</T>
</U>
</U>
</L>
The upper bound and lower bound deal? I can't remember seeing that in decay rates. Usually just one number I thought. Is it random between those two numbers? The weird thing to me is that the upper bound number is higher on the better satisfaction combos, and the lower bound number is lower. So if it's random your satisfaction rate seems like it can decay faster if you're unlucky. Just any help with what the upper lower bound means would be appreciated. Thanks.
This one has a different decay rate for all 25 combinations of romantic satisfaction. Like one sim in very satisfied and the other is either the same, just satisfied, neutral, unsatisfied, and very unsatisfied. So like 5+5, 5+4, 5+3, 5+2, 5+1, 4+5, 4+4, 4+3, 4+2, 4+1, etc. I get what the different combos are and mean. But what does this decay rate mean?
<L n="new_rates">
<U>
<T n="decay_override">0.016656</T>
<U n="interval">
<T n="upper_bound">0</T>
</U>
</U>
<U>
<T n="decay_override">0.011104</T>
<U n="interval">
<T n="lower_bound">0</T>
</U>
</U>
</L>
The upper bound and lower bound deal? I can't remember seeing that in decay rates. Usually just one number I thought. Is it random between those two numbers? The weird thing to me is that the upper bound number is higher on the better satisfaction combos, and the lower bound number is lower. So if it's random your satisfaction rate seems like it can decay faster if you're unlucky. Just any help with what the upper lower bound means would be appreciated. Thanks.