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Post by macaronimuriel on Oct 9, 2024 19:33:51 GMT -5
Pictures, Package File, and Blend FileI used Blender 4.2 to make this top, but I see there is an empty line going down the sim's arm while wearing this shirt and there is some slight clipping in the left sleeve and bottom of the shirt when you change poses or body types. I think the issue has something to do with the uv_1 map, but I'm not sure. I cleaned up the uv_1 after transferring data because some things were separated that wasn't supposed to be. I may have merged the wrong vertices. How can I fix these issues?
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Post by mauvemorn on Oct 11, 2024 1:30:15 GMT -5
Hi. In uv editor enable sync, select uvs of geometries that cover holes, Ctrl I to invert, Mesh - Merge - By distance. For the future, from MD export the garment as weld, merge by distance the body parts, do not transfer any data to body parts, do not export the blend after importing it in s4s
Unrelated issue: - to be see through, the uvs of the garment must be put away from where the body is unwrapped and the skin texture is located. Currently, they display the breast areas of the skin texture instead of nothing behind lace texture
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