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Post by S4Player on Oct 15, 2024 11:03:51 GMT -5
Hi. I have an issue with remapped eyelashes for Horses not showing up on the horse when applied in CAS. I recently remapped some horse CC eyelashes (for custom use only) to avoid a conflict with another horse cc. So I moved the horse eyelashes to the Horn texture space with blender and in Sims4Studio my mesh edits show up just fine as showing in the pictures.
remapped
results perfectly showing in Studio
I also picked the HAT category for the lashes, if that matters. In CAS they do show in said category but when I apply them on the horse, there are no visible eyelashes. Can I not use the horn texture space for cc? If not why are the changes made show up perfectly fine in Studio? Any help is very much appreciated.
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Post by mauvemorn on Oct 15, 2024 11:20:59 GMT -5
Hi. What texture space you use does not matter in this context. A horse may be wearing something tuned to hide hats. Try a different category or starting a package from a different item
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Post by S4Player on Oct 15, 2024 11:29:34 GMT -5
mauvemorn thanks for the answer. It is the same package file as the original. I just did a clone and then edited the mesh texture space only. I did not change the settings. The original shows in hat and on the horse. My cloned version does not show the eyelashes when applied. So it must be something else.
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Post by mauvemorn on Oct 15, 2024 11:31:25 GMT -5
Share the edited package please
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Post by S4Player on Oct 15, 2024 11:44:56 GMT -5
Share the edited package please thanks for trying to help. Will send via PM
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Post by mauvemorn on Oct 15, 2024 12:01:20 GMT -5
Your package contains no geometry resources. If this is a clone of the original, it means the package is still using old meshes that are uv unwrapped elsewhere. So make sure they are being imported
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Post by S4Player on Oct 15, 2024 12:06:53 GMT -5
Oh? Thanks I will check now. Thanks
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Post by S4Player on Oct 15, 2024 12:19:22 GMT -5
So I embedded all externally referenced resources but still not showing :(
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Post by mauvemorn on Oct 15, 2024 12:46:13 GMT -5
I think you sent me the wrong file, the original. Either that or you didnt edit uvs. If you did edit uvs, instead of embedding resources from the original, you needed to import your edited blend files in your package How it is meant to be done: - open the original package and Tools - Studio - Export all; - open every image in an image editor and move textures in the horn area; - open lod 0, in edit mode in UV editor select everything with A, assign an edited texture as the background; - align uvs with an edited texture, save the blend, close; - repeat the same with other lods; - import them all into a new package, either cc clone or maxis
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Post by S4Player on Oct 15, 2024 13:06:21 GMT -5
ok. Maybe something went indeed wrong/mixed up with the files. I just redo them and see. Thanks alot in advance will report back once I've redone this.
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Post by S4Player on Oct 15, 2024 13:31:50 GMT -5
mauvemorn here is the Update: So I cloned the original again, then imported all extern references, then exported the blend file and remapped them again. And now they show in CAS. Not sure what went wrong before. I assume because I forgot to import all references before. But why was I able to export a blend file if it wasn't technically there?---who knows. Anyways, I managed to make it work and they show up in CAS now. Thanks a lot for pointing it out failure. You are the best♥
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Post by mauvemorn on Oct 15, 2024 14:17:54 GMT -5
When you clone an item, all resources are referenced, meaning instead of textures and 3d objects in the warehouse there are their identifiers in CAS parts. When you export resources, s4s pulls them from game files or its mods folder. When you import them back, custom resources replaces the original ones, severing the connection with the original package. If you replace only textures, geometry resources stay referenced. This was the case for your original file. The original mesh was projecting textures that no longer aligned with uvs. It appeared in CAS, but instead of showing eyelash textures, it showed nothing.
So you did not need to embed referenced resources, you needed to import your edited blend files.
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Post by S4Player on Oct 16, 2024 1:33:15 GMT -5
When you clone an item, all resources are referenced, meaning instead of textures and 3d objects in the warehouse there are their identifiers in CAS parts. When you export resources, s4s pulls them from game files or its mods folder. When you import them back, custom resources replaces the original ones, severing the connection with the original package. If you replace only textures, geometry resources stay referenced. This was the case for your original file. The original mesh was projecting textures that no longer aligned with uvs. It appeared in CAS, but instead of showing eyelash textures, it showed nothing. So you did not need to embed referenced resources, you needed to import your edited blend files. I did import the edited blend file and my remapped texture and the edited specular in the first version I'd sent to you. The pictures in my thread show the edited results. The only thing I forgot was to import the geometry resouces after my clone to make it a standalone version. I really think that this was the only case why they did not show on the horse. This isn't the first time remapping something due to cc conflicts. So I'm really not sure what else went wrong other than the missing resources. Again, thank you very much for pointing out the missing data If you want to see the working version, I can send it to you.
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Post by mauvemorn on Oct 16, 2024 2:50:15 GMT -5
“Geometry” is what you call a 3d model that is imported with the blend file. This resource you needed to import yourself, not embed, because it had to be edited. The initial file you shared didn’t contain it, meaning the blend was not imported. And again, resources do not need to be embedded before being replaced, this changes nothing.
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Post by S4Player on Oct 16, 2024 7:06:14 GMT -5
Well, I guess I did indeed send you the wrong file then. Sorry about that.
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