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Post by Arista on Nov 2, 2024 9:27:21 GMT -5
I'm going insane here, I have looked at several weight transfer videos and I've done this before, it has worked. But this one is wonky whenever I move or resize the body of the sim!! Can someone PLEASE just help me here? Can you fix it? I'm pulling my hair out!! FILES: www.simfileshare.net/download/5097912/
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Post by S4Player on Nov 2, 2024 10:33:57 GMT -5
Mainly most every necklaces have this issue, not only cc. It's been reported so many times on the AHQ forums. There isn't really much you can do, I'm affraid. See THIS TRHEAD for example.
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Post by Arista on Nov 2, 2024 10:39:55 GMT -5
Mainly most every necklaces have this issue, not only cc. It's been reported so many times on the AHQ forums. There isn't really much you can do, I'm affraid. See THIS TRHEAD for example. Damn :( So I haven't done anything wrong then? I guess I can live with this, it's just so wonky, looks a bit weird.
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Post by S4Player on Nov 2, 2024 10:48:11 GMT -5
Nope. It's the game. There may be a bit of a visible difference on the age you use. On Teenagers, Young Adults, Adults and Elders the necklaces look different because of their body shape. You can only try to adjust their body weight and necks, chests/boops, but if you get a better result that also means that you can't use it on all ages. I sucks that they have not fixed that yet.
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Post by mauvemorn on Nov 2, 2024 11:12:49 GMT -5
This is not a bug. To not clip into the body underneath, a necklace must move and morph the same. This, however, doesn't always make sense from the point of realism. Your necklace covers an area of the body affected by breast bones, but it makes no sense for a solid pendant to expand or shrink with the breasts. Logically, you must remove breast bones from the list and normalize weights. Alternatively, you can transfer weights, uv_1 and vertex paint from yfAcc_NecklaceGP12Wolf, since their shapes match.
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Post by S4Player on Nov 3, 2024 11:24:41 GMT -5
This is not a bug. To not clip into the body underneath, a necklace must move and morph the same. This, however, doesn't always make sense from the point of realism. Your necklace covers an area of the body affected by breast bones, but it makes no sense for a solid pendant to expand or shrink with the breasts. Logically, you must remove breast bones from the list and normalize weights. Alternatively, you can transfer weights, uv_1 and vertex paint from yfAcc_NecklaceGP12Wolf, since their shapes match. mauvemorn - Have you ever checked all the necklaces in game? THIS is an ongoing issue for years even with EA necklaces. And it really doesn't matter what necklace you use. They ALL look off on every Sim age. Elders are most affected.
Example pic - EA's game pack advertisement LoveStruck Look at the new necklace on male
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Post by mauvemorn on Nov 3, 2024 12:09:40 GMT -5
S4Player I think you have a different issue in mind than the one the op is addressing ( the pendant being affected by breast bones and separating from the chain, which does not happen with similar maxis items ).
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Post by S4Player on Nov 4, 2024 8:50:37 GMT -5
Yes that may be right, I haven't looked at the file in particular, but generally speaking, it can't be denied that almost all "morphing" necklaces in game look crooked and it's not a cc problem.
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Post by Arista on Nov 7, 2024 11:29:13 GMT -5
This is not a bug. To not clip into the body underneath, a necklace must move and morph the same. This, however, doesn't always make sense from the point of realism. Your necklace covers an area of the body affected by breast bones, but it makes no sense for a solid pendant to expand or shrink with the breasts. Logically, you must remove breast bones from the list and normalize weights. Alternatively, you can transfer weights, uv_1 and vertex paint from yfAcc_NecklaceGP12Wolf, since their shapes match. Is this something I can ask you to help me with? =( I have tried but can't get it to work properly, I've tried transferring from different other weights as well.
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Post by mauvemorn on Nov 7, 2024 11:53:26 GMT -5
- clone yfAcc_NecklaceGP12Wolf, export the blend; - append in the scene with your necklace, rename to Reference; - add Data transfer, choose Reference as Source; - enable Vertex data and Vertex groups, change Mapping to Nearest face interpolated; - enable Face corner data, change Mapping to Nearest face interpolated; - enable UVs, choose uv_1; - apply, delete the reference; - in Edit mode select everything with A, Tools - Weight tools - Clean, change Subset to All groups; - Tools - Weight tools - Limit total - deselect everything with A, Select - Sharp edges, change the angle to 80, enable sync, deselect edges on the chain's uvs; - Mesh - Edge - Edge split
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