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Post by littleoldme on Nov 5, 2024 17:34:27 GMT -5
Here I am again with my first project. Here's what my shelf looks like in Blender: imgur.com/cRv8tIR
It looks fine in TS4 Studio as well: imgur.com/RAL9FFcAnd here's what is looks like in game: imgur.com/rgDOYV2I've already tried: 1- using a blank specular map I downloaded ( this one more specifically) 2 - spliting the edges The problem, however, persists. It was actually more glossy before I used this blank specular (I tried making a black one myself and it didn't work) but it's still shining bright like a diamond and I'd rather have a matte shelf. Help, please!
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Post by mauvemorn on Nov 6, 2024 2:33:05 GMT -5
Hi. We would need to see your blend and package files.
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Post by littleoldme on Nov 6, 2024 8:34:32 GMT -5
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Post by littleoldme on Nov 6, 2024 12:41:34 GMT -5
Hi. We would need to see your blend and package files. Sorry, my previous link is broken. I'm uploading another one: PackageMeshShadow
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Post by mauvemorn on Nov 7, 2024 9:21:00 GMT -5
Hi. We would need to see your blend and package files. Sorry, my previous link is broken. I'm uploading another one: PackageMeshShadowIm having a never ending loading screen, unfortunately. Could you upload them on mediafire.com?
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