|
Post by simsimmagirl on Nov 6, 2024 16:12:32 GMT -5
Hello all,
I created a pose pack in blender and this is the first time this has ever happened. In a nutshell the poses in blender are of a sim driving and they have a passenger. A total of 14 poses with both driver and passenger having 7 each.
However when I go in game a completely different pose shows up. In fact the pose that appears is that from another pose pack I made several months ago. I have triple checked my blender files to ensure that I have imported the right files and I have.. three times. I have even created an entirely new package file and imported the same blender files into the new package file. Same issue.
Atp i don't know what to do and would prefer not to have to create all the 14 poses from scratch (despite them showing up perfectly in blender)
Help please.
|
|
|
Post by mauvemorn on Nov 7, 2024 8:59:06 GMT -5
Hi. How did you create the package? By renaming an existing one?
|
|
|
Post by simsimmagirl on Nov 7, 2024 13:23:45 GMT -5
Hi. How did you create the package? By renaming an existing one? Hi. No and initially I thought I did. I opened up S4S -> Animation and then Clip pack. I did this the first time around. I also did this the second time around also. I'm not sure what the issue is exactly because I have made a pose pack after this and it all seems to be working ok. I think I'll jus have to start over atp.
|
|
|
Post by simsimmagirl on Nov 7, 2024 13:36:53 GMT -5
Hi. How did you create the package? By renaming an existing one? So I have had a little play around in blender and I went down to the "playback" option. When I moved the blue line forward the rig moved to the pose I see in-game. How do I stop this from happening and just lock the rig to the pose I want/created please?
|
|
|
Post by mauvemorn on Nov 7, 2024 13:55:53 GMT -5
Delete that keyframe
|
|
|
Post by simsimmagirl on Nov 21, 2024 10:08:40 GMT -5
Thank you it worked
|
|