gigic
New Member
Posts: 6
|
Post by gigic on Nov 6, 2024 17:08:41 GMT -5
Hey guys, I just created that tea light and in game the glass looks super weird. All edges are broken in the right way - so why is this happening?? I am super happy if you could help me !! best Gigi
|
|
|
Post by CatDevPete on Nov 6, 2024 23:04:05 GMT -5
Hey guys, I just created that tea light and in game the glass looks super weird. All edges are broken in the right way - so why is this happening?? I am super happy if you could help me !! best Gigi I'm not too familiar with cc modelling/materials, hopefully someone more experience will chip in. But a couple of things you could check with your model first is if the normals of the mesh are all facing the correct direction, and that there isn't any duplicate faces.
|
|
|
Post by mauvemorn on Nov 7, 2024 8:54:55 GMT -5
Hi. This is a transparency issue. While you understand that the camera-facing side of this object should be rendered first, the game doesnt. To deal with this, you need to split this object and join it back in a specific order. - select only the glass part of your object, if they are split; - if your object is not triangulated, do that first; - how to split and layer this object exactingly is unclear, but try this: select the top of the mesh like in the pic below, press P, choose Selection. Then select the outer side; - in the object mode in the 3d view select the rim meshgroup, Shift-select the outer side, then the inner, join with Ctrl J
|
|
gigic
New Member
Posts: 6
|
Post by gigic on Nov 8, 2024 11:55:24 GMT -5
OMG it WORKED !!! THANK YOU soooo much 😘😘😘
|
|