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Post by jossssii on Nov 6, 2024 11:26:26 GMT -5
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Post by mauvemorn on Nov 6, 2024 12:31:08 GMT -5
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Post by jossssii on Nov 6, 2024 12:47:08 GMT -5
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Post by mauvemorn on Nov 7, 2024 9:12:17 GMT -5
jossssii Oh god, i suggest you to delete this file and all other cc from this author. Its polycount is 15 times higher than that of the most complex maxis meshes. The fact that they were able to import it in s4s and that your game doest crash is a miracle. But to answer your question, it is like that because is it split into parts in a way it shouldnt be. The original item is split into 3 parts: lower calves, upper calves, the rest of the body. This item is split into the body, the sweater, accessories. To fix this, you need to export all resources, open each blend, join all meshgroups into one, change the cut to 0, save, clone a lingerie set, import edited blend files and textures there.
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Post by jossssii on Nov 7, 2024 16:20:36 GMT -5
Oh ok! How do I ”open each blend, join all meshgroups into one, change the cut to 0”? I’m not fully familar with how everything work in blend. Thank you for helping me.
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Post by mauvemorn on Nov 8, 2024 7:21:01 GMT -5
Oh ok! How do I ”open each blend, join all meshgroups into one, change the cut to 0”? I’m not fully familar with how everything work in blend. Thank you for helping me. If something is unclear, dont hesitate to ask for clarification, just do not skip any steps: - move the package you want to edit out of Mods, then copy it; - on your desktop create a folder called Sweater, open it, paste the package, rename to Sweater;
- install blender 4.2 in the recommended location or on the d drive; - open s4s, in Settings change Blender path to blender.exe in Blender 4.2 installation folder; - in s4s main menu click on My projects and choose Sweater.package; - Tools - Color palette - Import palette;
- Tools - Studio - Export all. It will take some time, but at the end s4s will create SweaterResources folder; - from it, open LOD 0; - in the outliner select the first s4studio_mesh_, Shift-select the last, in 3d view press Ctrl J to join; - change the cut number to 0, save; - optional step that will dramatically reduce the import time: Add Decimate, reduce Ratio until the mesh start to visibly break or distort. Increase the ratio just until these distortions disappear; - do the same thing with other LODs; - in s4s main menu click on CAS, in the search bar type in 'lingerie', choose one swatch, click on Next, overwrite Sweater.package; - Tools - Color palette - Apply this palette to package;
- Tools - Studio - Import all; - if something looks like it did not import, save the package, go back to the main menu, open the package again; - move the sweater.package into Mods.
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Post by jossssii on Nov 8, 2024 18:17:52 GMT -5
I think I understand every step/can find every step, except ''change the cut number to 0''. I look everywhere after it but it' does not show for me, seems like I can't find the right place where to change the cut number. I don't even see the ''S4Studio Mesh Tools'' part from the picture. Have I not done it right?
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Post by mauvemorn on Nov 9, 2024 4:33:34 GMT -5
If you dont have it in the scene tab, it means theres no s4s plugin in blender's directory 1. Make sure you have the latest version of s4s; 2. Check that you have a supported version of blender and it is installed either in the recommended location or on the d drive (or other external drives ), nowhere else; 3. If you do, go to s4s settings and make sure blender path leads to blender.exe in blender 4.2 installation folder, not the icon on the desktop; 4. Export a new blend and check if s4studio mesh tools appeared. If yes, open the blend with a sweater, check the cut, replace if needed, save regardless of whether you edited anything
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