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Post by vika686 on Nov 8, 2024 2:17:08 GMT -5
Hi everyone. I'm using 3.2.3.0 s4s with 4.2.1 blender. What's the problem? When I try to add a second character, the mesh file is missing from the objects folder. It's in the accessory meshes object folder, but when I add it, it adds an empty rig that I can't edit. I was able to find the mesh once when trying to add a character, but when I added that mesh, it just became an empty rig, which, like with objects, I can't edit. And from all this comes another problem, the items I add don't show up correctly in the game, that is, they stay the same as they show up when I equip them in CAS. Even if I bind them to the right rig and change their location relative to their original location. My folder objects when I try to add a character - www.mediafire.com/view/l8i2a7hz6ejapes/1.png/fileWhat happened when I finally managed to find the mesh in the character objects folder - www.mediafire.com/view/gwr0kernwx47a7v/2.png/file
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Post by mauvemorn on Nov 8, 2024 6:05:09 GMT -5
Hi. When you open the blend file with an object, is it there? If yes, what type of object is this?
If by "object" you mean the body, all those body parts you see in the list are pieces of it. Once you import them, make them selectable. Select all, join with Ctrl J. Then choose the right rig, the one you already posed, in the armature modifier
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Post by vika686 on Nov 9, 2024 11:20:36 GMT -5
mauvemorn, hello again. 1. If by opening a blend-file you mean opening it in blender, then yes it (the accessory) is there. But I don't quite understand what types of objects we are talking about. Please provide an example or where I can look it up. 2. This turned out to be pretty cool, but unfortunately it didn't fix all the errors. When I add a character and merge his body parts, he no longer crawls and doesn't come off the bones, but all his (the character's) bones are still counted as one. And accessories in the game still don't fit in their intended place.
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Post by mauvemorn on Nov 9, 2024 13:22:28 GMT -5
please upload all of the files youre talking about on mediafire.com and share the link with us
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Post by vika686 on Nov 9, 2024 18:53:22 GMT -5
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Post by mauvemorn on Nov 10, 2024 4:31:57 GMT -5
The characters were imported right and behave as intended, their respective blend files look right too ( body parts are meant to be under the rig ) My only guess is that you do not switch to Pose mode before trying to pose the mesh
There is nothing in the package file, though. - open s4s settings and click on ... next to Blender path, make sure it leads to blender.exe in Blender 4.2.1 installation folder specifically; - if it does not, change, clone something, export the blend, check if s4studio plugin appeared. If yes, open the blend with your pose in blender 4.2, save the file even without changes, import back.
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Post by vika686 on Nov 10, 2024 7:35:16 GMT -5
mauvemorn With personage everything is ok now. The path to the blender was set correctly. I was able to fix a bug with the accessory. Thanks for your help.)
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