neci
New Member
Posts: 2
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Post by neci on Nov 19, 2024 12:40:06 GMT -5
Hi, sorry for creating another thread like this but I came through the forum and tried tons of different solutions and non of them works. So basically everything is looking good in blender but the second I upload it into s4studio it look like this; buggedmeshI have no idea what is causing this so if someone could take a look into the file and possibly explain to me I would be very thankful <3 I work in Blender 4.2.2 and s4studio 3.2.3 blenderfile package
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Post by mauvemorn on Nov 19, 2024 13:48:41 GMT -5
Hi. Your mesh exceeds s4s polycount limit. The most complex maxis meshes almost never go past 10K tris, yours is 46 times higher than this. If you have a version of this hair before curves were converted to mesh, go back to it and dramatically reduce Resolution of curves If no, select each meshgroup, in edit mode select everything and unsubdivide. Then you need to further delete edge loops. You can use decimate modifier just this time but never again for LOD 0, it is very destructive Other issues: - weights, uv_1 and vertex paint should be transferred from a reference of similar shape, manually making them does not produce accurate results; - s4s uses one digit cut numbers now
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neci
New Member
Posts: 2
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Post by neci on Nov 19, 2024 14:02:19 GMT -5
Hi, thank you for those tips and explaining the issue <3 I’ll try this out in a bit
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