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Post by claudiasharon on Jan 2, 2016 13:02:38 GMT -5
I am hitting a brick wall here. I created a new mesh, which looks great, works well in game, etc. When I go to edit the texture, the original shirt has a logo on it, so I am trying to remove said logo. I cannot get that logo to go away all the way, it stays and looks partially still there. Here's an example (it was a bow):
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Post by wingly on Jan 2, 2016 13:08:14 GMT -5
Check your shadowing under 'warehouse' it will be found under DST Image and RLE 2 Image.
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Post by claudiasharon on Jan 2, 2016 13:12:12 GMT -5
Okay under my dst image it shows the outline of the bow image on the shirt...how do I remove that but keep the shirt intact? For some reason after I tried editing the dst image, it's not accepting the new edited one into S4S. Edit: Forgot to edit the alpha. This is how it looks now...thoughts?
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Post by laralu93 on Jan 2, 2016 14:01:11 GMT -5
Hello! Have you tried this ?
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Post by claudiasharon on Jan 2, 2016 14:06:44 GMT -5
Just did and I don't think that's my issue, since I edited the DST image file (there was only one) and removed everything that needed removing.
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Post by andrew on Jan 2, 2016 14:28:07 GMT -5
For CAS, the specular is an RLES image instead of a DST. We have a tutorial HERE on how to add shine, but you can remove it just as easily in your 2D editor.
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Post by claudiasharon on Jan 2, 2016 21:56:28 GMT -5
Thanks andrew I saw that. I am not sure how to remove the shine in Photoshop, I have a blank RLES file. At least I think I do... Edit: Oh, I was exporting/importing as a .dds. I also noticed when I changed the angle of my shirt in S4S, there is a line around the stomach. But it's only visible on the Sim skin itself, not the actual shirt. Is this an issue that needs to be addressed, and if so how can I fix it? Also here is the shine removed. Ideally I would like to have a solid color near the breast area where the bow used to be, but I can't seem to get it to look right in Photoshop. Any tips? Even if you don't use Photoshop, it doesn't matter because I can apply instructions to Photoshop.
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Post by andrew on Jan 2, 2016 22:12:48 GMT -5
claudiasharon if you upload the package we can look at it. The butterfly T has a pretty strong specular map and we have seen issues even before we could edit the specular map. The blank RLES could usually do the trick but once Studio could edit the RLES it has become the less optimal solution.
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Post by lavsm on Jan 2, 2016 22:18:24 GMT -5
Have you also changed the bump map? I also made a blank version of that shirt and had to flatten out the bump map to completely remove the bow.
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Post by claudiasharon on Jan 2, 2016 22:19:56 GMT -5
Uploaded package (also see my previous post as I edited it with more info). Thanks! lavsm which file is the bump map? I edited the DST, and the RLES. Is it that RLE 2 image that has lines all over it?
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Post by lavsm on Jan 2, 2016 22:26:07 GMT -5
It's the gray DST with a gray alpha, looks like you have already done that. I think the RLE2 that you mentioned is the shadow image.
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Post by claudiasharon on Jan 2, 2016 22:32:10 GMT -5
Yes, I already did that. Thanks though! <3
This issue has been solved.
Nope, my UV Map doesn't like me. My pattern is all stretched out.
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