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Post by MisterS on Oct 20, 2017 22:01:05 GMT -5
candyjay officialy no not yet. But if you put the merged package in the folder in documents and go through the steps of re cloning your package, the individual merged items will show up in s4s. Ive only ever done this to re use the mesh itself, not actually use the now "unmerged" item so I dont know if its a fool proof way of doing it.
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Post by candyjay on Oct 21, 2017 12:42:46 GMT -5
candyjay officialy no not yet. But if you put the merged package in the folder in documents and go through the steps of re cloning your package, the individual merged items will show up in s4s. Ive only ever done this to re use the mesh itself, not actually use the now "unmerged" item so I dont know if its a fool proof way of doing it. Thanks! Hopefully it will be a feature in the future!
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Post by eccedentesiast on Oct 27, 2017 17:41:22 GMT -5
I still need help with running the Sims 4 Studio ;-;
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Post by eccedentesiast on Nov 7, 2017 14:22:46 GMT -5
Okay, I believe I found what you are looking for, orangemittens. The Default.ini file is in there, and the it reads:[Config] lotfadeduration = 0.5 lotfademinimumopacity = 0 lotfadeexcludeactivelot = 1 networkdefaulttimeoutms = 0 piemenudeadzone = 28
[PlumbBob] playeractivecolor = 0.43, 0.78, 0.12, 1.00 # green motivestatered = 1.00, 0.00, 0.00, 1.00 # red motivestateorange = 1.00, 0.50, 0.00, 1.00 # orange motivestateyellow = 1.00, 1.00, 0.00, 1.00 # yellow socialgroup = 1.00, 1.00, 1.00, 0.50 # white translucent club = 1.00, 1.00, 1.00, 1.00 # white npcclub = 1.00, 1.00, 1.00, 0.50 # white translucent ensemble = 1.00, 1.00, 1.00, 1.00 # white
[GameplayKeys] tilde = |clock.toggle_pause_unpause zero = |clock.toggle_pause_unpause one = |clock.setspeed one two = |clock.setspeed two three = |clock.setspeed three
[Version] gameversion = 1.35.10.1210 codeversion = 1.300.000.102 codechangelist = 3542876 codeconfig = Release_mac codeproject = lib.code.compile.mac assetsversion = 1.assets.beta-ingame.113 assetschangelist = 3546152 assetstoolsversion = 1.300.000.102 assetsdatetime = 2017_10_02-17_35_50 baseassetsversion = 1.assets.live.33 thumbnailsversion = 1.thumbnails.beta-ingame.37 thumbnailschangelist = 3546152 thumbnailscodeversion = 1.300.000.102 thumbnails2version = 1.thumbnails2.beta.6 thumbnails2changelist = 3210539 thumbnails2codeversion = 1.300.000.92 thumbnails2assetversion = 1.assets.beta-ingame.105 magalogversion = 1.magalog.live.2 magalogchangelist = 1825211 magalogcodeversion = 1.100.000.8584 magalogassetsversion = 1.assets.live.17 magalog2version = 1.magalog2.beta.7 magalog2changelist = 2961794 magalog2codeversion = 1.300.000.89 magalog2assetsversion = 1.assets.beta-ingame.101 bg_cht_cn_timestamp = 2017_9_29_6_25_1 bg_cze_cz_timestamp = 2017_9_29_8_23_34 bg_dan_dk_timestamp = 2017_9_29_6_25_1 bg_dut_nl_timestamp = 2017_9_29_6_25_1 bg_eng_us_timestamp = 2017_9_29_0_25_29 bg_fin_fi_timestamp = 2017_9_29_6_25_1 bg_fre_fr_timestamp = 2017_9_29_6_25_1 bg_ger_de_timestamp = 2017_9_29_6_25_1 bg_ita_it_timestamp = 2017_9_29_6_25_1 bg_jpn_jp_timestamp = 2017_9_29_6_25_1 bg_kor_kr_timestamp = 2017_9_29_6_25_1 bg_nor_no_timestamp = 2017_9_29_6_25_1 bg_pol_pl_timestamp = 2017_9_29_6_25_1 bg_por_br_timestamp = 2017_9_29_6_25_1 bg_rus_ru_timestamp = 2017_9_29_6_25_1 bg_spa_es_timestamp = 2017_9_29_8_23_34 bg_swe_se_timestamp = 2017_9_29_6_25_1
Is there an error in there, and if so, how do I fix it? I also in the mean time tried to install the Sims 4 Mac Tray Importer, and the game path seemed to be wrong (the library didn't load and it would quit after I tried clicking on something) so I just deleted it. I think my game path is the issue.
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Post by kimmy5a on Nov 27, 2017 10:30:21 GMT -5
what if i'm running the mac version of the sims 4 studio and i dont have the tools button .
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Post by lucianaa on Dec 19, 2017 12:13:49 GMT -5
I downloaded this week the new version (Wishes) because the update "broke" most of my CPs (from there I managed to clean the same S4S). But at the time of merging the packages, the buttons do not work at all. I took care to join 300MB at a time but it did not help. I tried to put together only 2 files (it was about 5MB) and it still did not work :(
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Post by serenadian on Dec 23, 2017 13:02:50 GMT -5
I just merged all my hair and all my clothes together and both files have exactly 2 GB, what's going on, is there a limit?
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Post by heavenp on Dec 24, 2017 19:32:52 GMT -5
hey, I am kinda sad cause I don't know what's going on after pets patch, I always used merged files and worked fine, I know that this patch broke a lot of stuff so, I took my separates backup cc and merged again after testing which of them was working, but, the problem is, when I put this new merged files that was the same as before but fully working, in the game directory, the game doesn't open, or it shows an error like "repair the game". And then I put the separates backup unmerged in the directory, and it works just fine, but I can't use 20gbs unmerged cause my game gets so laggy... would someone please help me? English is not my main language so, I hope it's understandable, thanks!
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kadge
New Member
Posts: 1
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Post by kadge on Feb 2, 2018 20:49:13 GMT -5
I just installed S4S, and all I did was just click the 'merge' button and the program stopped working. Am I the only one with this issue? What can I do to fix it?
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Post by bedulmeow on Feb 28, 2018 4:57:35 GMT -5
Hello! I've managed to merge packages and it worked fine. But I wanted to remove some of the broken ccs from the merged file and It said that the file has been modified. However when I play ts4 and open cas, the removed files from the merged files are still there! Can you help me ?there are too many broken cc and I wanna speed up my game :'( and I have multichecked the modified packages files.....the files i removed are not there anymore but they still show up in cas.
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Post by postmodernbeing on Mar 13, 2018 20:59:02 GMT -5
Hello! Thank you so much for the tutorial. It was very useful but I had some troubles. I did a quick research but I still need help... The process of merging CC is suppoused to "reduce" the size of the .package so the game doesn't lag or anything, am I right? It's supposed to run normally and show all the CC in CAS, right? The problem here is that none of that happened. I followed all the steps but the size of the packages still the same. Also, the game just won't load up. I mean, it took me half hour to realize that the game just couldn't start. Seems like it's loading something but it just freezes.
Again, thank you so much and I'm sorry for the trouble. (Also, I'm sorry if my english is not that good, I'm not a native speaker)
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Post by jemsimmer on Mar 17, 2018 15:04:22 GMT -5
I don't have it merge package though. So therefore I can't click on the tool bar.
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Post by beanchild on Jun 4, 2018 15:29:54 GMT -5
Hello! Been having an issue where when I drag and drop the files and click merge, it loads to a certain percentage then just stops, I'll wait for days even and it still won't load. Any tips?
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Post by evekat on Jul 4, 2018 17:48:13 GMT -5
Does this save space on your computer, or just make it easier to keep track of packages?
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Post by lusimss on Jul 10, 2018 11:41:40 GMT -5
O Studio está atualmente escrito para trabalhar em um único pacote de cada vez e, assim que encontrar os recursos necessários para abrir um pacote, ele será aberto. Alterar o ID do protótipo não faz com que o .packages seja o mesmo .package ... ele apenas diz ao jogo que todos devem ser inseridos na mesma entrada de catálogo. Mesclá-los não os torna um único pacote a partir de uma perspectiva de código, o que também não ajuda. O código do Studio pode ser alterado para permitir que as pessoas abram pacotes que representam a consolidação de vários pacotes em uma versão futura, mas, por enquanto, é melhor terminar de trabalhar em seus pacotes antes de mesclá-los. Hi Can I update the merged content?
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