Post by orangemittens on Jan 14, 2016 18:32:32 GMT -5
Be aware that if you use a mesh in .obj format it will not be weighted nor will it have more than one UV map. To make an item based on this work in Sims 4 you will need to weight it and you will need to unwrap it for a second UV.
Please help other creators find Sims 4 Studio and receive the help you received by mentioning Sims 4 Studio with your downloads Please do not PM me with questions about projects or getting Studio to run on your computer. I do not answer these PMs.
Post by untraditionalnerd on Jan 17, 2016 12:07:51 GMT -5
Hi, If you are looking for the full body mesh you can easily find them with S4S. There is no need to use obj. You can simply clone the naked top and the naked bottom, export their meshes and and append them in to your blend file. This way the meshes will have the correct maps and weight.
Let me know how it goes or if you have any other question
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