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Post by Kouukie on Jan 18, 2016 1:30:19 GMT -5
Hello! I have gotten everything right except the fact that my mesh isn't moving with the sliders or when I grab to alter the body. It's as if the mesh would only work with the same body as the S4S model. I assigned the weights and made the vertex paint green. I made the UV. I put the cut number the same as the mesh I used to transfer weights, etc. I have been trying to get it to move with the sliders for a half an hour now and still nothing so I am at a loss and I decided to seek out some help. *I am aware the RLE 2 of the EA mesh is there. I am also aware the polycount is high. An lastly, I'm aware my UV isn't textured yet. I just haven't fixed those things because I want my actual mesh to work first before I work on the extras.* .Blend file & .Package fileI also stuck the reference mesh I used in the file just in case anyone needed that.
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Post by inabadromance on Jan 20, 2016 14:52:42 GMT -5
I can tell you what you're missing but sadly i can't help more since it's unknown territory to me and i'm not sure if there's an updated post on the matter.
You're missing the UV_1 mapping from your clothes. You can open both blenders, go to the little triangle tab where the bones are. After that part you'll see the uv_0 & uv_1. Look at both and you'll understand. What controls the sliders along the vertex paint is the uv_1
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Post by Kouukie on Jan 24, 2016 13:24:46 GMT -5
I can tell you what you're missing but sadly i can't help more since it's unknown territory to me and i'm not sure if there's an updated post on the matter. You're missing the UV_1 mapping from your clothes. You can open both blenders, go to the little triangle tab where the bones are. After that part you'll see the uv_0 & uv_1. Look at both and you'll understand. What controls the sliders along the vertex paint is the uv_1 Thank you!
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Post by orangemittens on Jan 24, 2016 17:58:25 GMT -5
There are a couple of tutorials here at Studio showing how to unwrap your mesh for the second UV. The example items are hair but the process should be similar for a garment. When I get a chance to look more closely at CAS again I will put up a tutorial more specific to this type of project.
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Post by Kouukie on Jan 24, 2016 19:53:01 GMT -5
There are a couple of tutorials here at Studio showing how to unwrap your mesh for the second UV. The example items are hair but the process should be similar for a garment. When I get a chance to look more closely at CAS again I will put up a tutorial more specific to this type of project. Thank you SOOOO much that'd be amazing!!!
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Post by Kouukie on Jan 24, 2016 20:19:28 GMT -5
There are a couple of tutorials here at Studio showing how to unwrap your mesh for the second UV. The example items are hair but the process should be similar for a garment. When I get a chance to look more closely at CAS again I will put up a tutorial more specific to this type of project. Okay so I have followed the tutorial and I am not sure if I put it in the wrong place? Am I supposed to put clothing in a certain place using this image?
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Post by Kouukie on Jan 24, 2016 21:01:17 GMT -5
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Post by Kouukie on Feb 4, 2016 9:25:25 GMT -5
Erm..bump..sorry still haven't fixed the problem
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Post by Kiara on Feb 11, 2016 23:45:47 GMT -5
The only thing I can think of is that it's not fully unwrapped properly for UV_1. I had the same issues with shoes, I think you just have to mess around a bit with the portion that's distorting.
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