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Post by femmejean on Feb 6, 2016 18:21:38 GMT -5
I was making this shirt and noticed this issue in game. They're the 1st and 2nd groups in the shirt mesh and they're kind of... shiny? I have tried changing the shading and removing doubles from the whole thing, but they still show up. I've tried searching for a solution but couldn't find one.
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Post by fufu508 on Feb 6, 2016 20:08:17 GMT -5
Hi femmejean, If you rotate the sim does that square on each shoulder appear reflective, like eyeglasses lenses or lip gloss? I'm wondering if it's the color map/texture for this. Have you tried exporting the .PNG file to see what it looks like?
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Post by fufu508 on Feb 6, 2016 20:10:39 GMT -5
Oops I just realized you did refer to the mesh so perhaps my suggestion doesn't apply here.
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Post by femmejean on Feb 7, 2016 6:02:52 GMT -5
I ended up merging the groups with the main one and recalculated the normals. Lazy solution but at least it worked, until I know what causes it
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