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Post by eviltiptip on Feb 7, 2016 10:51:28 GMT -5
hi guys, im trying to make custom walking animation. i use s4s animation override, and i modified the a_loco_walk_perkey_Lfoot / and Rfoot, short medium and long. so in game, when i tell my char to go somewhere, it go into the new pose i made, but it not moving from it location, at stay in same place, doing the animation, and after some time just show up where i told him to go to. i guess im missing some attribute that tell the char to move location. any one know how to fix that?
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Post by eviltiptip on Feb 19, 2016 6:42:22 GMT -5
up
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Post by fufu508 on Feb 19, 2016 6:58:04 GMT -5
Hi eviltiptip, I don't know but am interested in finding out. If I find anything I will share it in this thread!
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Post by inabadromance on Feb 19, 2016 15:28:44 GMT -5
does the pose move from location in blender? (i'm asking about the original ea pose and yours)
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Post by eviltiptip on Mar 4, 2016 1:04:46 GMT -5
UP "sorry inabadromance just saw u reply", no it doesn't, that's why i think the walking position is stored somewhere, but cant find where.
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Post by inabadromance on Mar 4, 2016 16:01:37 GMT -5
UP "sorry inabadromance just saw u reply", no it doesn't, that's why i think the walking position is stored somewhere, but cant find where. i just took a quick look and there's PLENTY of other walking strings, so you should try all of them. if you keep scrolling you'll see them. i don't know which one is the default since some are related to the mood. maybe try doing a mood one so you know if it works or not.
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Post by eviltiptip on Mar 5, 2016 3:49:05 GMT -5
iv done mood, and default, same result in both
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Post by nuliette on Mar 6, 2016 14:50:29 GMT -5
I ran into the same exact issue a couple months ago (my thread didn't get a reply), and as you did I tested with the default and with mood walks. But also I got no luck just exporting and reimporting the animations in an override without any modification (I don't remember what happened with the default walk, but with mood walks, which I assume are already overrides for the default one, the sim would simply use a different walk than the overriden one), so either the game doesn't like walk overrides, or there's something in the way S4S handles the files.
It would be lovely and fun thing to do though, only fixing the few wonky frames in the default walk would be really satisfying! I actually had no problem fixing the CAS default walk animation (which is not quite as broken), and that was very fast and easy.
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Post by orangemittens on Mar 7, 2016 20:03:25 GMT -5
When I know how to do this I'll post a tutorial. If anyone else figures it out in the meantime your tutorial on the topic would be most welcome here
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