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Post by Schnoopy on Feb 14, 2016 3:54:38 GMT -5
I edited two base game meshes and they have some weird black lines when I open them in CAS. They look okay in Studio and and otherwise work fine. There is also another one with the lines around the neckline, I forgot to take a screenshot. Does anyone know why this happens? Did I edit the rles wrong? Thank you for the help.
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Post by eviltiptip on Feb 14, 2016 6:06:49 GMT -5
plz post .blend file so we can take a look at it.
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Post by MisterS on Feb 14, 2016 8:21:21 GMT -5
plz post .blend file so we can take a look at it. Package file
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Post by oreocookie2016 on Feb 14, 2016 10:03:17 GMT -5
This happenss to me, when edit the shadaw image of clothing and specular. How do u get questions answered on here?? Mine seem to get ignored :(
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Post by brujah on Feb 14, 2016 15:23:57 GMT -5
{Spoiler}{Spoiler}This happenss to me, when edit the shadaw image of clothing and specular. How do u get questions answered on here?? Mine seem to get ignored :( We apologize oreocookie2016 this is completely unintentional. I was only able to find where you posted your questions by going to your user profile. I see that you posted on a tutorial thread. Can you take a screenshot or two of your issue and create a thread here in the creator help section? I know that it will get more views and most likely get answered by one or many of our wonderful community members. Thank you. Happy Modding
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Post by oreocookie2016 on Feb 14, 2016 18:20:58 GMT -5
Thank you for your help, i have now made a new thread : )
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Post by Schnoopy on Feb 15, 2016 1:58:02 GMT -5
Here is the link to the package files. DropboxMy problem seems to be the same as oreocookies'. Maybe sloppy shadow edting?
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Post by eviltiptip on Feb 15, 2016 5:26:56 GMT -5
Ok, i checked your file and i see few things, First what does your mesh build from 4 objects? that should not be like that <: Now first thing i did is i went to the ware house exported the RLE2(shadow), clear it, import it back, save the file go in sims 4 and the black lines gone, it means our problem is in the RLE2. now you texture going out of the UV;s lines, if you use a method where you leave outlines the the alpha channel must be only on the UVs line, so you can use dds files to set the alpha to be exactly by the map. if you do the same for the RLE2 your problem will be solved. NOTE:there might be more problems with mesh, i don't know how you build it, if u have more bugs tell me and ill check more into it.
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