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Post by ohmykomu on Feb 18, 2016 9:37:01 GMT -5
Hi guys. I'm having a weird issue with colors in game after making some new meshes, as seen on the picture. The stove is fully functional, no issues there, but the ONE thing I can't get right is the hue of the white. I realize I have a copper top, but if that'd been white in the picture it would be the same thing there, more yellow than white compared to the counter beside it. The fridge and sink also does this, while the counter looks just like it does in studio (and like my color choices in photoshop). Bump and spec are the same colors and depth as the counter, so it's not that. Anyone know what's causing this? On another note, I'm having some difficulty with the faucet of the sink not wanting to decimate properly down to an acceptable poly count. Without edge splitting it's fine, but looks pretty awful in game (as seen on pic above). If I do an edge split (in edit mode) the poly/verticle count goes up to around 2000. Help?
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Post by orangemittens on Feb 18, 2016 14:40:48 GMT -5
Counters and fridges use a different shader and this causes them to look different in the game if the diffuse images have identical colors. For the sink faucet I think that EA has a similar one on one of their sinks. Clone that sink and take a look at how they did theirs and that should help you work on yours.
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Post by ohmykomu on Feb 19, 2016 7:31:41 GMT -5
Welp, okay. I'm going to try to mess around with the colors to get them to work together.
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