I tried going through the tutorial page but couldn't find anything on the first few pages.
How would you recolor a mesh to look realistic like this?
(I just found a random example online- it isn't my image)
I wanted to do this with a few skirt textures but cant figure out how, I assume they used pictures somehow? I have GIMP but I've been looking around online and messing around with it for a while, and still have no clue how to do this.
OK, so I've been testing this, and I just imported a random denim texture off of the internet and pasted it over the texture of the pants that I exported from S4S, lowered the opacity, erased some bits and pieces to make it fit over the pants and for some of the details to show through, and imported it back into S4S.
Post by orangemittens on Apr 10, 2016 16:50:44 GMT -5
I think one thing you could try, depending on the fabric you want to use and the project you want to use it on, is taking one of the original textures (preferably one without a pattern...ie. a solid color swatch), making it black and white, bumping the contrast on it a bit to emphasize the fabric folds a bit, and then using that to put your new texture over as an overlay. This would allow the folds to show through and alter the shading of your texture so it took on the folds of the original.
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