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Post by claiber on Feb 21, 2016 10:42:50 GMT -5
Hello S4S Community, I'm a newbie at this. I'm trying to transform an object (iPhone 6 Plus form One Billion Pixels) into an accessory based on the iPhone 5 form A3RU. The editing goes well and I adapted the texture to the mesh, but when importing the mesh doesn't change the mesh me anything. There's my project: goo.gl/zOK8L7Can someone help? Thanks.
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Post by Kiara on Feb 21, 2016 16:45:17 GMT -5
Are you saying it's not updating the image in blender? I got it to update in Blender doing the following When it comes to the actual mesh and recoloring, make sure that if and when you import the mesh into studio, you also make sure to import the new texture as well. The image must be saved in .dds format in power sizes of 2s, ie 256x256, 512x512 or even 256x512 or 128x256 etc. If this doesn't help, you can always post your .package file for closer examination.
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Post by orangemittens on Feb 24, 2016 11:00:34 GMT -5
Hi claiber, welcome to Studio forums. You have this accessory mapped so that the texture you import for it will show up on the Sim's face. Please see my start to finish accessory tutorial for a detailed explanation of how to make an accessory for Sims 4. If you mean that the item is not showing up in Studio when you import the .blend this could be caused by several different issues but the most common reason is that you have not assigned cut numbers correctly in Blender. To know for sure if this is the issue, I agree with Kiara, you would need to post your .package. Studio is also able to accept .png images for CAS and CAS diffuse images should be 1024 x 2048.
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