Post by orangemittens on Jan 10, 2015 18:03:27 GMT -5
Introduction
This tutorial will show you how to create a custom Sims 4 CAS pose .package. It will not show you how to use Blender to make the pose itself. Because of limitations on how these pose .packages can be used in CAS I make my poses rotate so the person using it can easily view it from all angles. This tutorial will show you how to do that.
This tutorial assumes you know how to make a pose using Blender. I've written a tutorial showing how to use Blender to make a pose and posted it HERE. Please use the beginners pose tutorial in addition to this tutorial if you are unfamiliar with Blender or with Sims posing. This will save you a lot of time and frustration.
Until there is a Pose Player type mod for CAS all custom poses must be put in the game as default overrides of CAS trait animations. Once there is a means of playing custom poses in the game Studio is ready to enable custom poses and animations.
What you will need:
Sims 4 Studio
Blender 2.70
Instructions:
1. Open Sims 4 Studio and click the Create Animation button.
2. Type the word trait into the search bar. Select a a_CAS_trait to overwrite.
3. For this tutorial I chose the lazy trait.
4. Click Next.
5. Click Create New. This will give you a blank Clip with the same number of frames as whatever Clip you selected. You can click the dropdown to select the model you want to work with.
If you prefer to have EA's Clip click the Export button instead.
6. Once you have named the .blend it will show up in Blender. If you selected Create New the model will show up in the bind pose. Create your pose at frame 0.
7. Select all the joints by clicking the a key on your computer keyboard. All the joints should turn blue.
8. Click the i key on your keyboard to get the Insert Keyframe Menu. Select LocRot.
9. Slide the time bar to 80 or just type 80 into the current frame box. Deselect all the joints by clicking a on your keyboard again. Select the b__ROOT_bind__ joint, click 7 on your number
pad to get a top view of the model, and then rotate the model. Again select all the joints (click a on your keyboard), and click i to get the Insert Keyframe Menu. Then pick LocRot.
11. Slide the time bar forward to 85 or type 85 into the current frame box.
12. Create your second pose and select all the joints.
13. Click i on your keyboard and choose LocRot.
14. Again move the current frame forward 80 frames, rotate the model, and set your keyframe (Click i and choose LocRot). Move 5 frames forward and make your third pose. Set the
keyframe. Go to the last frame. Make a small change to one joint. Set your keyframe. Save your .blend.
15. Return to Studio and click the Import button.
16. Click the Warehouse tab.
17. Click the Edit Items button on the Events line.
18. Click the Sound Event line.
19. Change the time code number to something larger than your last frame number.
20. Click the SuppressLipSyncEvent line.
21. Change the Timecode to 0.
22. Click the Save button.
23. The warehouse screen will pop up. Click Save there.
24. Put your pose.package into your Mods folder and check it in the game. It will play well using the casclockspeed at about .1 or .2. To use this: In CAS click Ctrl + Shift + C (the pluses are there to say you need to click all three keys not to indicate you need to click the +). Then enter casclockspeed .2. This will cause the animations in CAS to be played more slowly. You can change the number and select how slowly you want things to play.
If you enjoyed this tutorial and make some poses please feel free to post pics of your work in the Sims 4 Pictures forum here...I would love to see them! If you post them online for others to share please feel free to post your link in the Custom Content Links forum to let others know where they can get them.