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Post by allén on Jan 13, 2015 13:54:55 GMT -5
So we create different poses to the same timeline, after creating the 1st pose and switching to 85, how can i reset the model's current pose?
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Post by orangemittens on Jan 13, 2015 14:49:00 GMT -5
What I do is make a .blend that has the model in the bind pose and keep that on hand unchanged. Then when I'm ready to make the second pose I append that .blend and bring in the rig. Then I put that bind pose model into pose mode, select all the joints, and click ctrl c to copy it. I then click on the model I've already posed and click ctrl v to paste the bind pose on it. Once the posed model is back in the bind pose I select all the joints and set a keyframe on them. If you use this method be sure to advance the timeline just a bit so that you don't inadvertently paste the bind pose onto the second instance of your posed model.
I will add this to the beginner's tutorial I posted yesterday also.
jaunty, if you're new to making poses you might find the beginner's pose tutorial I posted yesterday to be helpful. It's posted in this forum also
alexamonreal, please see the beginner's tutorial I posted yesterday. I think it will be of use in answering your question
brillit and stealthic, you're welcome
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Post by allén on Jan 14, 2015 10:37:36 GMT -5
Oh well when i try to append the unchanged model, it says "nothing indicated" so i dont know whats the problem
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Post by orangemittens on Jan 14, 2015 10:52:41 GMT -5
Hi allen, I've updated the beginner's pose tutorial again with an easier way to return the model to the bind pose. Take a look and give that a try.
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Post by allén on Jan 14, 2015 11:04:20 GMT -5
Edit : Nevermind nevermind i did it! Thanks a lot o.o
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Post by allén on Jan 14, 2015 13:39:46 GMT -5
Oh uhm one last question if i am not bothering you, i didnt get the part where you said "go to last frame, make a small change to one joint." Well which frame is actually the last one? Example , i have 3 poses. 1st one is at 1st frame, other one is at 85 and the last one is at 170th frame. So which frame is the last one? Like, 250th one maybe? Like this , i made a small change to 250th frame and the last pose didnt show up in game. Others are working without any problem, though.
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Post by orangemittens on Jan 15, 2015 11:45:36 GMT -5
Take a look at the beginner's pose tutorial I wrote...I think it will help you It has a picture showing the animation timeline and what all the numbers there mean. It shows which number is the last frame and that frame is the one you need to make a small change in. If you don't then the last pose won't show up.
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Post by Hunter Jin on Jan 18, 2015 1:30:20 GMT -5
Hey! I was so excited when the S4S can now do poses so I immediately downloaded the Vogue Version. I just finished a pose and this is what came up: So yeah, it's not much but I'm so glad I still know how to pose like in Sims 3. I had to change my Sim in his underwear because the hand placed on his hip actually clips with everyday wear. I guess I'll do some adjustments someday. And according to simsl3gacies, it's actually mirrored and there are bone clutters everywhere that I don't know which I was rotating. Took me 2 hours just to do the knuckle (my eyes still hurts). Anyway, you guys are awesome! Been dying to create poses. Shame we can't actually pose in Live Mode because we don't have Pose Player Mods yet but it's a start.
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Post by orangemittens on Jan 18, 2015 1:47:57 GMT -5
You can make poses for live mode if you overwrite a CLIP that plays in the game. I've successfully used mirror interactions for this and there is a clip posted in the downloads section here by Andrew that shows one he made for the main game. We are aware the Sim poses are mirrored but in the interests of getting this out to the community as soon as it was decent enough to use we held off on the debate of whether to reverse them in the tool or not. If there are bones showing you don't want you can easily hide them. I wrote a tutorial showing how to make a pose for beginners that shows how to hide and unhide bones. I'm glad you're enjoying the new feature.
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Post by Hunter Jin on Jan 18, 2015 3:04:02 GMT -5
You can make poses for live mode if you overwrite a CLIP that plays in the game. I've successfully used mirror interactions for this and there is a clip posted in the downloads section here by Andrew that shows one he made for the main game. We are aware the Sim poses are mirrored but in the interests of getting this out to the community as soon as it was decent enough to use we held off on the debate of whether to reverse them in the tool or not. If there are bones showing you don't want you can easily hide them. I wrote a tutorial showing how to make a pose for beginners that shows how to hide and unhide bones. I'm glad you're enjoying the new feature. Hello. Yeah, I actually had to always press the eye button in Blender and it was kind of tiring. Other than that, I think things went well. Regarding poses in Live Mode, I actually had no idea Maybe because I've read somewhere in the forum saying that it needs a Pose player mod or something? So I was a bit sad about it. Now that you mentioned it, I CAN'T wait to try it in Live Mode. A question though, will the CLIP be overridden or we can clone the CLIP to make an entire new pose? More power to you guys!
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Post by orangemittens on Jan 18, 2015 3:18:35 GMT -5
I'm not sure what you mean by kind of tiring Hunter Jin. Sometimes you will need a joint visible and sometimes you will need it hidden. There really is no way around that if you want to make poses. Pose making isn't for everyone though Studio can make a new clone of a clip but since no one can actually play a cloned clip in the game that hasn't been implemented in the active build. If you would like to make a brand new clip and you have some way of getting it to play in the game let the team know
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Post by izycoder on Jan 20, 2015 4:03:17 GMT -5
hey can you make a new pose without replacing the original pose? by the way, someone please help me make a swimming animation. here .blend and .package
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Post by orangemittens on Jan 20, 2015 8:51:20 GMT -5
Studio is able to make new poses and animations without replacing an original one but because there is currently no way to make it show up in the game this has not been implemented in the version of Vogue that has been released. People would be confused, create original poses, and then wonder why it wasn't showing up in the game. When there is a method for getting new poses and animations into the game Studio will be updated so the release version will add this functionality. Studio has a list of all the EA animations that you can clone. Some of those are swim animations. You might find it helpful to take a look at those while designing the one you have in mind.
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Post by KGSIMS on Jan 20, 2015 14:25:17 GMT -5
Hello, little problem, pose in the program and the game are different, in what could be the problem?I replaced Traits: Clumsy.There has not been this: SuppressLipSyncEvent :с
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Post by orangemittens on Jan 20, 2015 15:17:21 GMT -5
Some of the traits have a SuppressLipSync event and some do not. The ones which do not do not show mouth movement even though you have moved the jaw joint in Blender.
I have tried adding a SuppressLipSync event to the clumsy trait and the resulting pose crashed my game. Poses are still very new so everyone is investigating them at this point and there's a lot still to learn.
For now, if you want the pose to have an open mouth you're best off selecting a pose that has a SuppressLipSync event already in it.
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