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Post by ansett747 on Oct 8, 2015 21:15:02 GMT -5
Hi orangemittens, I wish I could say it worked but no luck. I added the mouth slot, the sound and the SuppressLipSync, and the game still crashed What a coindicence.. I started making Lipsync phoneme on Blender, but I have a bit of a problem with the final project. The lips are moving but the jaw is stuck.. Hmm... But anyway here it how it looks like. Here is my last year animation This is my final project in The Sims 3. ==========================================
P.S
I noticed the tongue is missing in the mouth on Blender except in the game. Also I'm trying to duplicate rigs on the iris so I can make a look at something (track to). Making extra rigs can cause the pose not functional?
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Post by orangemittens on Oct 8, 2015 23:39:31 GMT -5
ansett4sims, I'm sort of curious what tool you used to make your Sims 3 version since you didn't make any mention of the tool that allowed you to do it in all the credits you have there in your video. Unless you're saying it was Quantas Airlines?
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Post by ansett747 on Oct 9, 2015 1:40:10 GMT -5
ansett4sims, I'm sort of curious what tool you used to make your Sims 3 version since you didn't make any mention of the tool that allowed you to do it in all the credits you have there in your video. Unless you're saying it was Quantas Airlines? The tools I used are in the credits on the Machinima video except I forgot to put in was Sims 3 Package Editor and sims3cliptool. I used Blender, Sims 3 Package Editor and Sims3ClipTool.
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Post by orangemittens on Oct 9, 2015 2:21:46 GMT -5
ansett4sims, I'm sort of curious what tool you used to make your Sims 3 version since you didn't make any mention of the tool that allowed you to do it in all the credits you have there in your video. Unless you're saying it was Quantas Airlines? The tools I used are in the credits on the Machinima video except I forgot to put in was Sims 3 Package Editor and sims3cliptool. I used Blender, Sims 3 Package Editor and Sims3ClipTool. The tools you used that you "forgot" to mention are the ones that actually made it possible to get your project into the game. ClipTool happens to be the tool that Andrew and I made. Sims 3 Package Editor was a tool we both worked on with its developers. Without our work and tutorials you wouldn't have been able to make that project...but you forgot that. It's sort of unclear to me why I shouldn't "forget" you've posted here seeing as how you so easily "forgot" any help you've received from us before.
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Post by ansett747 on Oct 9, 2015 2:53:37 GMT -5
The tools I used are in the credits on the Machinima video except I forgot to put in was Sims 3 Package Editor and sims3cliptool. I used Blender, Sims 3 Package Editor and Sims3ClipTool. The tools you used that you "forgot" to mention are the ones that actually made it possible to get your project into the game. ClipTool happens to be the tool that Andrew and I made. Sims 3 Package Editor was a tool we both worked on with its developers. Without our work and tutorials you wouldn't have been able to make that project...but you forgot that. It's sort of unclear to me why I shouldn't "forget" you've posted here seeing as how you so easily "forgot" any help you've received from us before. I do apologise orangemittens. It was a mistake I forgot to put two software's in the credit scene. I was in stress with my school work and I didn't have much time to re-render the video and re-upload it on YouTube due to slow internet speed. -------------- Anyway I do not like to be upset about the credits. I want to continue on my question about the problem on the model in blender.
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Post by ansett747 on Oct 16, 2015 6:48:27 GMT -5
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Post by orangemittens on Oct 16, 2015 8:37:55 GMT -5
We're expecting to post the updated custom pose pack beta sometime this weekend or soon after. This beta will have the set up necessary for jaw motion by default instead of using the current set up which lacks the IK target (among other things) needed for the jaw to move in the game. It will also have a repaired child rig which should make it easier to work with child poses in Blender.
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Post by ansett747 on Oct 16, 2015 17:36:50 GMT -5
We're expecting to post the updated custom pose pack beta sometime this weekend or soon after. This beta will have the set up necessary for jaw motion by default instead of using the current set up which lacks the IK target (among other things) needed for the jaw to move in the game. It will also have a repaired child rig which should make it easier to work with child poses in Blender. Fantastic! :D I cannot wait to try it out. Making couple poses is pretty difficult without bb.moveobjects on the sims except objects. I had to use transport cheat to make the sims stay together.
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Post by fufu508 on Oct 17, 2015 9:38:43 GMT -5
Hi Ansett4sims, your poses look great! Three sims in a hug, nice Do you have step-by-step description of how you got the three sims together like this (blender files, etc.)? You mentioned the transport cheat, what is that?
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Post by simsarmy on Oct 17, 2015 15:24:55 GMT -5
hello beautiful admins of S4S.. :D I'm currently learning a lot just lurking in the threads and managed to do my own poses! :D however, I came up with a group pose lately and I'm not sure if I can manage to get it in game x( I want to share my content so bad haha is there a way to do group poses? or are we limited to couple poses? here is a screenshot of my failed attempt but somehow I managed to edit CAS versions of it as to how I wanted it to look in game PS: THANK YOU SO MUCH ADMINS ;( :*
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Post by orangemittens on Oct 17, 2015 18:09:43 GMT -5
Hi simsarmy, your group poses look amazing! Right now the big obstacle you have to getting this group pose into the game is that there is no way to pick Sims up and move them as we could in previous Sim games. If no one else comes up with a way, or EA doesn't fix this issue, the plan is to investigate it to see if it can be done. I wish I had a better answer because I would love to see that set of poses in the game. I hope that in the future it will be possible.
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Post by sweetsorrowsims on Oct 17, 2015 23:55:21 GMT -5
orangemittens Could you or someone point me in the direction of the thread that shows you how to use the new pose pack option when creating poses? If there is one. Please and thank you.
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Post by fufu508 on Oct 18, 2015 6:14:29 GMT -5
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Post by sweetsorrowsims on Oct 18, 2015 21:42:13 GMT -5
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Post by ansett747 on Oct 18, 2015 22:09:42 GMT -5
Hi Ansett4sims, your poses look great! Three sims in a hug, nice Do you have step-by-step description of how you got the three sims together like this (blender files, etc.)? You mentioned the transport cheat, what is that? Hi fufu508, Thank you SO MUCH! This is how I did it. I separate the sim 10cm or 15cm away and I use the teleport cheat to move the sim. That kind of cheat is hidden in "testingcheat true" by holding the shift key and left click. It's pretty messy but it takes a lot of patient. The moveobjects cheat. I sent about the moveobject cheat problem to The Sims forums. Hopefully in the next update that kind of cheat will work for the sims. Final shot:
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