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Post by ansett747 on Dec 4, 2015 19:35:42 GMT -5
It seems that the new patch has affected the Pose Player too. The sims just don't pose now. Instead they play the idle animation. That sucks... Oh no... :( I hope they will be recovered with Sims4Studio team... I'm currently on the project.
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Post by simsstudiodownloader on Dec 4, 2015 20:11:51 GMT -5
Well, this is the downside of modding. The game has to be patched, and you don't know how this would affect your mod. I hope restoring functionality won't be too much of a headache.
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Post by ansett747 on Dec 4, 2015 20:29:45 GMT -5
Well, this is the downside of modding. The game has to be patched, and you don't know how this would affect your mod. I hope restoring functionality won't be too much of a headache. I just wait patiently for Orangemittens and Andrew repair the Sims4Studio tonight.
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Post by andrew on Dec 4, 2015 22:37:11 GMT -5
Studio is now updated for today's patch. I will be looking into the pose player issues tomorrow
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Post by ansett747 on Dec 4, 2015 22:42:53 GMT -5
Studio is now updated for today's patch. I will be looking into the pose player issues tomorrow Thank you Andrew..
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Post by fufu508 on Dec 5, 2015 8:44:36 GMT -5
It is possible to make the model close the eyes? Hi pepsimanvzla, yes there are "bones" for the upper and lower lid of each eye. Please take a look at my post.
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Post by ansett747 on Dec 9, 2015 16:19:52 GMT -5
I finally made my first episode of The Sims 4 Loave Family | The Tragic Clown Episode 1. There is one improvement are the fingers need a little movement.
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Post by fufu508 on Dec 10, 2015 18:42:50 GMT -5
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Post by sweetsorrowsims on Dec 10, 2015 21:10:15 GMT -5
I feel like its been forever since I did a pose pack and things have changed so much I feel a little lost. I haven't really done a couples pose before, I was helping out with one a bit ago and have a good idea of how to do it except for the first step has me stumped.... If I am making an override I have that figured out its the clip pack that has me confused. How do I put a couple pose in a clip pack? Do I first start out with it as an override and then put the end result import into the clip pack? Also I know someone mentioned that for hug they are around 0.7 apart is that what they are around for all the actions? I feel its quite the tedious time to get the two models to be in the correct place, does anyone have a trick for this? Thanks
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Post by sweetsorrowsims on Dec 13, 2015 23:37:21 GMT -5
There's not enough information in the pictures to know what that's happening. I'd need to see the .blend. I will try again with another file and if it still cause the same problem. I can send you the file to investigate. =================== I finally figured it out Orangemittens, I found this tutorial in forum.unity3d.com and this dude solved my problem! :D forum.unity3d.com/threads/z-and-y-axis.97119/#post-842046Hey ansett747 I am having the exact problem currently! You understand more about blender and techy stuff than I do, so if you could help me out on this that would be great, I am reading the thread you linked so I will go ahead and try that...*fingers crossed* why do I feel like I am going to mess it up even more?!! I just read it and i am not sure if i amjust super tierd or it just doesn't make sense to me...I will wait for help.
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Post by fufu508 on Dec 14, 2015 18:54:51 GMT -5
I feel like its been forever since I did a pose pack and things have changed so much I feel a little lost. I haven't really done a couples pose before, I was helping out with one a bit ago and have a good idea of how to do it except for the first step has me stumped.... If I am making an override I have that figured out its the clip pack that has me confused. How do I put a couple pose in a clip pack? Do I first start out with it as an override and then put the end result import into the clip pack? Also I know someone mentioned that for hug they are around 0.7 apart is that what they are around for all the actions? I feel its quite the tedious time to get the two models to be in the correct place, does anyone have a trick for this? Thanks Hi sweetsorrowsims I'm participating in a similar thread with yunanesca and I haven't figured it out yet but when I do hopefully it'll be a benefit to both you and her.
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Post by sweetsorrowsims on Dec 14, 2015 20:19:43 GMT -5
fufu508 I ended up figuring out that the children are obviously on another axis and I can work with that, what about the hands on the children it is like they cut on the wrists?
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Post by yunanesca on Dec 14, 2015 20:20:40 GMT -5
well I recently just did a small tut about child posing with child posing just small an simple and basic really I linked this to SSS
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Post by sweetsorrowsims on Dec 14, 2015 20:25:32 GMT -5
Which rig is this? The child or adult? It's a child rig I always use. Hmm that's interesting fufu508 .. Hopefully I can get it fixed. I have to copy the default rig for the hands, I try carefully moving the thumb and hopefully it will show up properly in the game. ============================== Okay I tried again with __thumb_0 bone and it still shows up weird. It the rigs were perfectly find on the previous version... I only had to level up the rigs in a fixed position. But I found the Sugar Beta has Local working properly on Transformation Orientation. Pose Position: Normal Position: Have we fixed this issue? or any update on why this happens? fufu508 orangemittens
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Post by yunanesca on Dec 14, 2015 20:30:03 GMT -5
I have that issue as well in some of those to I've tried using the G in blender and adjust them by pulling the hand out a bit but still have it some times I just have to adjust the hands diffrently some times.
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