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Post by awfularchdemon on Apr 7, 2016 22:41:02 GMT -5
sweetsorrowsims You just solved ALL my problems! I figured it was just limb adjustments and rotations that affected anims in Blender, not placement. My only issue now is getting the full anim to play, uninterrupted, from beginning to end. That part has been tricky. Seems to pepper in my animations sporadically. Anim duration is hit-or-miss for replacers, at least anims that replace short idles, like the idle sigh a sim does when happy, or the quick break sims take when eating. I still gotta figure that part out. As for Gemma, I live right next to Twin Oracle Point. Door's open!
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Post by orangemittens on Apr 7, 2016 23:50:00 GMT -5
Guys, I discussed positioning in Blender in THIS THREAD a long time ago...awfularchdemon you even posted back in that thread so I was under the impression that you had absorbed this point. I'm surprised to discover that at least part of the issues you're having are related to having the Sim in some random place in Blender when you save the .clip. Positioning is not something that needs to be done by trial and error and YES! it does matter where the model is in Blender when you save the .clip.
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Post by awfularchdemon on Apr 8, 2016 3:37:55 GMT -5
In my clip, the sims are right next to each other. In the game, they are further. That's why I didn't know what was wrong. If positioning is something Blender translates to the game, it wasn't indicating it visually in the game, only in Blender. I'd have them right next to each other, then save. I'd load, and delete sim 2 from the anim, and save as the first package, then I'd load the original again, and delete sim 1, and save as the second one. To me, this seems like it should have been enough. My positioning was accurate in Blender. It was not in the game. Hence the whole line of questioning I've had as of late, and also why I was unsure that changing a sim's location actually affected it as intended.
As I said, adjusting an arm would look right in Blender, but it would be the wrong arm in the game. Not just a mirror, but like...a way out of place adjustment. I'd alter the hand that was closest to the sim's feet, but in the game it would be the arm closest to the sim's head, leaving me wondering why this type of thing was not also happening to the other sim as well. Placing the left hand on the left shoulder would result in the right hand reaching out away from the other sim, placing their hand on thin air.
Then there's the example of the couch anim. The first frames were default EA, so by all means, they should have been in the right position, but they warped a few inches further from each other when the animation played. Another reason I didn't know what I could possibly be doing wrong.
I'll use the massage table as another example:
If I were to load it, and both hands were doing their thing, I could adjust the hand closest to the other sim's feet, but in the game, it would adjust the hand closest to the other sim's head. With the second sim appended to the clip, you would see everything perfectly, but in the game, you would see only the masseuse mirrored, and not the client. So, one hand would be way out of place, and not even making contact. The client would be in the same exact position as the clip had shown. I even flipped the client 180* one time to see what happens, but the game anim stayed the same. No change, unless I altered the masseuse. Arms or legs etc would show animation adjustments I made, but not a full position shift. This is where my doubts came from when it came to actual location changes in Blender. So, the masseuse would adjust their right arm when I adjusted their left arm, but the client would have all the right adjustments, making it seem as if only one sim was mirrored, making it practically impossible to judge how I should go about animating a 2-sim animation.
I can't tell you how confused I was about this, so I came here. If my adjustment to the client would have worked, they would have been partially off the massage table, but they were in their same position, perfectly on the table, exactly where they were before. The only thing that worked was them turning over onto their back. I couldn't figure out why turning them over worked, but rotating them didn't.
I've probably altered like 10 different 2-sim animations, and ended up throwing them all out over stuff like this. Sometimes, the things I read here, and the things I see in-person do not match. I become more and more confused by my results, and keep coming back here to try to clear things up. One thing I've never tried to do was raise or lower a sim to even them out with the other sim, mostly because in Blender, this does not appear to be necessary. They are always level with each other, so any height changes would have misaligned them. If I see both on level ground, I kinda figure that's that. Raising or lowering them would only make them uneven. Another reason I thought height adjustments were not a thing. I figured, if they were a thing, no further adjustments would have been necessary.
So, I have a question: Is there a way to mirror an already made animation? If I see the limb I altered is going in the opposite direction, but showing right in Blender, can I go back to the clip and mirror the whole animation of 1 sim so they line up?
I never did get a response to that question...
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Post by orangemittens on Apr 8, 2016 7:48:11 GMT -5
Hi awfularchdemon, I apologize for having missed your post and I'll admit I did miss it and the one above it. I do my best to see and answer every creator help post unless someone beats me to it but I'm fallible. When the forum or my RL gets busy I do miss posts sometimes. When I did notice it your post was several weeks old and, since you hadn't bumped it, I assumed you had either dropped the project as you said you felt like doing or that you had solved the issue. When Studio adds a new feature, like poses in Vogue, the goal is to get it up and running to the point where those creators with a strong interest in it can pick up the ball and run with it. It's always hoped that those that "get" it will help out the people who are new to it or having some questions like Yuna, SSS, and Fufu have done. This leaves time to move on to other features to get those up and running. After poses came out object recolors, new object meshes, tuning mods, .rles editing, pose packs, roofs, slots, and other things came out so I haven't had a whole lot of time to review poses lately. Especially since the above named members and staff are providing such great help. I'll try to take another look and see about trying to either get another tutorial up, streamlining the process somehow, or both.
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Post by yunanesca on Apr 8, 2016 13:38:27 GMT -5
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Post by sweetsorrowsims on Apr 9, 2016 18:32:45 GMT -5
awfularchdemon I have never tried to alter an existing 2-sim animation but from experience I think if you move or rotate a sim in blender it has to be done in either the object mode or pose mode....I forget rn because I haven't made a pose in a while but it only works in the one...also sometimes as yunanesca was telling me awhile ago you have to delete all key frames and then position the sim in blender how you want and re-add the key frames. This was my problem once and that solved my issue. I am sure yunanesca can share how to do that, as again I haven't made a pose in a while. :p I will have to get a new pose pack out there so I can help you better As for positioning them so they align in game it is a testing in and out of game process.
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Post by sweetsorrowsims on Apr 9, 2016 18:33:54 GMT -5
Yes I was working on a couple pose tutorial but now i have a new computer so I will have to get situated. You and I spoke about doing a "Visual" pose tutorial up together...we can start that anytime.
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Post by yunanesca on Apr 9, 2016 19:14:10 GMT -5
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Post by Julie J on Apr 11, 2016 15:29:58 GMT -5
Getting back into poses, done them for Sims 2 and Sims 3 and want to try Sims 4 - not done it for a couple of years. First time using Blender, I always used Milkshape. I'm having trouble moving the sims hand. I can move it side to side but want to turn it right around so the sim is looking at it and also want to add a rude gesture and make my Sims 2 and Sims 3 Rude Gestures for Sims 4 Can anyone please help?
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Post by sweetsorrowsims on Apr 13, 2016 16:03:00 GMT -5
Julie J If you are using blender or milkshape? I can help you with moving your hand around in blender.
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Post by orangemittens on Apr 13, 2016 16:56:28 GMT -5
I sometimes find it easier to move the joints in Blender in Gimbal: Make your setting like this to try it: Left mouse click on the colored circles that appear to move the selected joint. If you are using the standard rotate without Gimbal in Blender the strength of the rotate is directly correlated with how close your mouse is to the joint you're rotating when you initiate the rotate function. To get finer motion position your mouse further from the joint...if you're too close the rotate will start flipping things around instead of giving you a smooth rotation movement. Just as in MS you often need to move the joint above the joint of interest to be able to get the limb or appendage into the right position. The wrist, for instance, is not the only joint you need to work with to flip the hand around...most hand flipping over motion comes from the elbow joint. Practice doing the motion you want your Sim to make yourself and feel where your joints are rotating...this is the best way to know how to rotate a Sim. Also, just as in MS, you need to position your view of the joint so that your rotations are working how you want them to work. If this isn't enough help or if you're still having problems could you post a picture of a person making the type of motion you're going for? Then people can be more specific in how to accomplish it
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Post by Julie J on Apr 13, 2016 17:52:20 GMT -5
I managed it one way by changing the view of the rig to the top view and managed to move it that way. I'll give those options a try - Thanks I used to use milkshape for 2&3 but now use Blender and found my poses look a lot less rigid than in Milkshape This is what I managed so far - it's only rough, I'd need to do the fingers better and the right arm needs fixing. Trying to do my rude gestures poses I did for Sims 2 and 3 for Sims 4 I did post in the Creator Help section as well, as I wasn't sure where to post, sorry lol
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Post by fufu508 on Apr 13, 2016 18:40:38 GMT -5
Hi Julie J I think the wrists in this screen shot look more natural than the ones in your Sims 3 pose screen shots. You're getting the hang of this
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Post by Julie J on Apr 14, 2016 7:24:36 GMT -5
Thanks - the poses look less rigid using blender than milkshape so will continue to use blender for poses
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Post by SakuraLeon on Apr 18, 2016 13:01:13 GMT -5
Hello everyone. Are there any tutorials for how to make poses for the gallery??? Thanks
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