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Post by ssolny on Mar 1, 2016 18:30:43 GMT -5
Hi all! Need an advice with this cup, which has odd shading in game. I absolutely can't understand why the shadow appear on the inner surface of the cup. I tried to save this mesh as smooth and as flat. I tried make edges sharp. I tried partly split edges of the mesh. I tried completely split edges on the inner part. I tried to remove the inner bottom. I checked my baked ao texture. I tried to use diffuse texture without baked ao overlaid. How it looks in Blender so far. All selected edges are splitted, but... shadow is still there. What else can I try to fix it? Here is package (personal site, nothing harmful). Don't bother that other lod/shadow lods are differ a little from high lod, they was made from high lod mesh before all my tries to fix shadow.
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Post by inabadromance on Mar 1, 2016 22:25:58 GMT -5
You need to select the yellow edges and then apply the "remove doubles". It's in the same side bar as the extrude option.
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Post by ssolny on Mar 2, 2016 4:08:17 GMT -5
Ty, inabadromance. Almost seamless mesh was my start position, but I tried your advice to make unsplit those edges - shadow is still there =( Also I tried to make the whole mesh completely seamless and/or tried to remove the cup handle (it has unfilled ends), nothing helps.
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Post by MisterS on Mar 2, 2016 5:42:06 GMT -5
Hi ssolny I just did two things with two different affects Select these faces and remove doubles Then have a look at that. If its not to your liking, select these edges and just do a simple edge split (keeping the removed doubles from before) Both of them looked better to me than your screenshot. Ive gotta ask though why not do this Imperfections will be hidden that way to a degree
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Post by ssolny on Mar 2, 2016 10:11:37 GMT -5
Hi MisterS! Thx for reply. I tried all changes you offered before I started this thread. I'm not a kind of lazy person when it comes to my hobby =) So, let's check again: (woops, sorry for Blender's theme at new shots, project is the same just forgot to change to default) 1st way 2nd First screenshot was a result of my desperation when I realized I can't to get rid of shadow via any standard fixes. =) I moved the inner bottom of cup higher just to check if shadow depends on how deep it is. When I do the inner bottom lower I get dark artifacts (it's not because of lod2 is showing, at shot I have the same mesh in both lods for test) at inner surface when zooming out and the ugly shadow is still there when zooming in.
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Post by freeasabird on Mar 2, 2016 18:30:36 GMT -5
I had a look at your cup (even though I'm not great at mesh problems). I tried lowering the center a tiny bit, still had a shadow, then I re-unwrapped just the centre to see if the UV mesh was causing the shadow (I had this problem once), still the same. I also tried removing the little centre bit to replace it with a single face, but it would not take it, it placed a single plank face across the middle. Sorry I couldn't help, I thought I'd say what I did in case anyone else had the same ideas.
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Post by Deleted on Mar 2, 2016 21:14:54 GMT -5
Ok this is what I did. 1. Selected the inside faces and remove doubles 2. Separate from group by pressing P Selection. 3. Region group - select group that was just created and then select the main group at same time pressing shift, then merge by pressing J.
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Post by ssolny on Mar 3, 2016 17:08:26 GMT -5
Whoa! D4S! It works! I can't understand why but it's so! You are really True-Great-Shaman-Of-Blender=>S4S=>S4=>Path! :D I can't get ingame pic right now, I'll post it later. But... Is there any explanation why it works better than just split edges? Or it "works because works, nobody knows why, just remember it"? Ty for attention freeasabird, I tried to do the same steps and the same steps in different variations =) But only D4S's method really helps.
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Post by Deleted on Mar 3, 2016 17:10:37 GMT -5
Yeah I don't know why it works better it just dose.
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Post by ssolny on Mar 3, 2016 17:14:54 GMT -5
Never thought just separate and re-group can give such different result.. Tyvm!
P.S. I think, after I'll put ingame shots for comparing for other who may be interested, this thread can be moved to {solved} section.
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Post by orangemittens on Mar 3, 2016 17:59:56 GMT -5
I'm glad that D4S figured this out but I agree with MisterS...I think the object would look better if the bottom of the mug was at the bottom of the mesh instead of looking very shallow.
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Post by ssolny on Mar 3, 2016 18:15:16 GMT -5
It' will be there in final version, I promise =) I just need to re-do that cup, I found the mesh is slightly broken at some loops after all edits.
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Post by ssolny on Mar 5, 2016 18:31:25 GMT -5
Hi all again! =) Ingame pic of cup, as promised. It's the same mesh, from 1st post only with D4S's changes and lowered bottom. The shadow looks much more realistic and does not stretched over all inner surface.
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Post by orangemittens on Mar 7, 2016 19:44:30 GMT -5
It looks great...I'm glad you got it working
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