Introduction to Studio's automatic design tool height editor
Mar 3, 2016 9:56:41 GMT -5
Bakie and mehrlicht like this
Post by orangemittens on Mar 3, 2016 9:56:41 GMT -5
Introduction
Sims 4 objects with multiple swatches have an in-game design tool feature that allows the player to change the swatch displayed on the object without having to sell the existing object and repurchase it. EA items have the design tool placed directly above the object. Placement of the design tool height is determined in the object's footprint resource. In the past objects that differ in height from the object that was cloned had the design tool show up in the wrong place unless certain fields in the footprint resource were edited by the creator. Studio has implemented a feature that automates this tedious editing. This documentation will introduce you to Studio's automatic design tool height editor.
What you will need
Sims 4 Studio 2.7.0.0 (Jackpot) or above
Documentation
This feature is present when cloning an object using the Create 3D Mesh selection under the Object button. It appears as a check box on the Model Viewer page under the Meshes tab. By default the check box has a check mark in it. If you leave the check mark in the box Studio will automatically update your .package so that in the game the design tool pop up box will appear directly above your object.
Please note: if you use the automatic design tool editor and your item is a standard floor item (ex. coffee table or chair) then you must have your item set on or above the 0 line in Blender. If your item is hanging below that line, even by a little bit, your item's footprint will be updated in a manner that indicates the item is partially in the floor in the game. Items like this, that the game thinks are partially in the floor, will not place properly indoors and in some outdoor situations.
If you don't want the design tool to go there you can remove the check mark from the box and edit the height of it directly using the Warehouse tab . If you remove the check mark and make no changes to the design tool height fields in the Footprint resource the design tool pop up will appear where the original item's design tool pop up appeared.
Troubleshooting
- if the design tool height is too far above your new object in the game open your LOD 0 .blend and make sure you do not have stray vertices hanging above your mesh. Studio calculates the correct placement of the design tool pop up based on your mesh's vertices and stray vertices will be included in this calculation.
- if the Update Design Tool height check box is not showing up you need to re-clone the same object you cloned but you need to clone it using the Create 3D Mesh selection instead of the Standalone Recolor selection. Studio's standalone recolors do not have a footprint resource so the design tool height cannot be edited on a recolor clone.
- if your item is a floor item and it is causing an error message in the game that says something like "object is intersectiong floor or ceiling" then you should open your mesh.blend and move the mesh so that it is on or above the 0 line. If, for whatever reason, you cannot move the item up then you need to manually edit the footprint resource instead of using the automatic design tool height editor.
Sims 4 objects with multiple swatches have an in-game design tool feature that allows the player to change the swatch displayed on the object without having to sell the existing object and repurchase it. EA items have the design tool placed directly above the object. Placement of the design tool height is determined in the object's footprint resource. In the past objects that differ in height from the object that was cloned had the design tool show up in the wrong place unless certain fields in the footprint resource were edited by the creator. Studio has implemented a feature that automates this tedious editing. This documentation will introduce you to Studio's automatic design tool height editor.
What you will need
Sims 4 Studio 2.7.0.0 (Jackpot) or above
Documentation
This feature is present when cloning an object using the Create 3D Mesh selection under the Object button. It appears as a check box on the Model Viewer page under the Meshes tab. By default the check box has a check mark in it. If you leave the check mark in the box Studio will automatically update your .package so that in the game the design tool pop up box will appear directly above your object.
Please note: if you use the automatic design tool editor and your item is a standard floor item (ex. coffee table or chair) then you must have your item set on or above the 0 line in Blender. If your item is hanging below that line, even by a little bit, your item's footprint will be updated in a manner that indicates the item is partially in the floor in the game. Items like this, that the game thinks are partially in the floor, will not place properly indoors and in some outdoor situations.
If you don't want the design tool to go there you can remove the check mark from the box and edit the height of it directly using the Warehouse tab . If you remove the check mark and make no changes to the design tool height fields in the Footprint resource the design tool pop up will appear where the original item's design tool pop up appeared.
Troubleshooting
- if the design tool height is too far above your new object in the game open your LOD 0 .blend and make sure you do not have stray vertices hanging above your mesh. Studio calculates the correct placement of the design tool pop up based on your mesh's vertices and stray vertices will be included in this calculation.
- if the Update Design Tool height check box is not showing up you need to re-clone the same object you cloned but you need to clone it using the Create 3D Mesh selection instead of the Standalone Recolor selection. Studio's standalone recolors do not have a footprint resource so the design tool height cannot be edited on a recolor clone.
- if your item is a floor item and it is causing an error message in the game that says something like "object is intersectiong floor or ceiling" then you should open your mesh.blend and move the mesh so that it is on or above the 0 line. If, for whatever reason, you cannot move the item up then you need to manually edit the footprint resource instead of using the automatic design tool height editor.