snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on Mar 4, 2016 7:39:55 GMT -5
Hi all! I've just lengthened the loose Spa top by doing a simple scale/drag in blender: In game, it makes my sims into hunchbacks when they sit. The original top has a slight bump in the back when Sims sit, but it is very subtle. Lengthening the mesh has definitely made it much more pronounced. Is it fixable? Is this a joint assignment problem? I'm stumped. Thank you in advance for any feedback and help!
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Post by orangemittens on Mar 7, 2016 19:33:02 GMT -5
Hi snowtato, welcome to Studio forums. Please post your .package and .blend and someone can take a look
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snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on Mar 10, 2016 10:53:44 GMT -5
Hi Orangemittens! Thank you! Here is the package. Here is the blend.
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Post by Kiara on Mar 10, 2016 11:34:08 GMT -5
Hi snowtato , to fix your issue it's quite simple. You need to fix the weight issue with your mesh. I used a basegame top to import over your mesh and then weight transferred from that to your new elongated mesh. It now looks perfect! I also forgot to mention that I adjusted your vertex paint as well Please follow this Weight Transfer in Blender Tutorial to learn how to fix it yourself. Also, here's my .package file of your updated mesh edited in S4Studio Ver. 2.7.0.0 Jackpot {View Images Here}
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snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on Mar 10, 2016 19:33:44 GMT -5
Wow! Thank you so much for taking a look, Kiararawks! I gave it a quick look in game, and this not only fixed the weird hunchback thing, but the top now moves much more realistically. Thanks for pointing me towards a tutorial for my future reference, as well. ^_^
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Post by Kiara on Mar 10, 2016 21:56:31 GMT -5
You're very welcome.
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