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Post by greengirl on Mar 7, 2016 0:28:54 GMT -5
I'm making a coffee table that is basically an phong alpha box, with mirrored planes on the ends and top (pics below). My issues are that the reflection seems incorrect (notice the end mirror is reflecting the painting behind it, not what is placed in front of it) and that a white strip intersects the mirror plane on the ends, I'm not not sure whats causing it. Does anyone know what setting I need to change to fix this?
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Post by tsarder on Mar 7, 2016 18:35:03 GMT -5
How are you putting a mirror on the object? Did you clone the coffee table from Movie Hangout?
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Post by greengirl on Mar 8, 2016 6:28:18 GMT -5
thank you for replying tsarder , and no, I cloned a base game, stand type mirror (not a wall mirror) with phong and flat mirror shaders,and changed the phong to phong aplpha, before importing my mesh
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Post by tsarder on Mar 10, 2016 18:02:37 GMT -5
Maybe if you have Movie Hangout you can clone the mirrored table?
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Post by tsarder on Mar 11, 2016 17:16:56 GMT -5
Could you help me on a mirrored object?
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Post by greengirl on Mar 12, 2016 18:37:05 GMT -5
I don't have the movie pack, but I've checked out the table you mentioned. Perhaps I can help, what is your problem?
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Post by tsarder on Mar 12, 2016 19:24:40 GMT -5
I figured it out, thank you anyway!
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