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Post by leo4sims on Mar 7, 2016 16:03:53 GMT -5
hi, I dont know if it is a stupid question. But i try to convert some counters. But the ones i want to convert doesnt have lods as many as base game counters have. So is it possible to delete lods?
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Post by orangemittens on Mar 7, 2016 16:17:58 GMT -5
Hi leo4sims, do you mean delete mesh groups from within a LOD? I'm a little confused...could you describe your project more fully?
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Post by leo4sims on Mar 7, 2016 16:21:51 GMT -5
The counter i want to convert has only 3 lods ( bottom, right and left corners). But base game counters have many more lods ( like with shelves, smaller counters etc..). How possible to delete other lods. I know my english big problem link my package
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Post by MisterS on Mar 7, 2016 16:51:10 GMT -5
That package is broken, it wont open properly.
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Post by leo4sims on Mar 7, 2016 17:08:04 GMT -5
oh it is sims 2 package
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Post by MisterS on Mar 7, 2016 17:11:58 GMT -5
I dont know about anyone else, but I cant open sims 2 packages, I have nothing to open them with.
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Post by leo4sims on Mar 7, 2016 17:18:24 GMT -5
it is ok, but could you understand my problem?
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Post by tsarder on Mar 7, 2016 18:28:36 GMT -5
leo4sims, are you talking about not having enough cut numbers in Blender?
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Post by orangemittens on Mar 7, 2016 20:44:50 GMT -5
I understand what you mean leo4sims. Currently I don't think there is any Sims 4 application that could do this without some serious surgery in the Warehouse augmented by back end coding to make it work in the game safely. Alternatively you could create matching mesh parts to swap with the EA originals or texture existing ones to blend in with the conversion. No matter which way you go though this won't be an easy conversion like most others are.
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Post by leo4sims on Mar 8, 2016 11:47:39 GMT -5
oh i see , thank you very much♥
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