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Post by j on Mar 10, 2016 18:53:30 GMT -5
As the topic suggest, is that possible? I created a flower vase by cloning the Dear Old Grandfather Clock (because I needed transparency AND glass, and this seemed easier than manually fiddling in Warehouse). My problem is that I don't know what to do about shadow lods, obviously since my object uses transparency I can't just use my normal mesh since then flowers and leaves will then cast ugly triangle shadows. I know plant objects don't come with shadow lods and the game instead generates its own correct shadows for those. How do I go about doing something like that for my object? Thanks!
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Post by orangemittens on Mar 11, 2016 14:07:52 GMT -5
You can delete the shadow LODs and the references to them that are in the Model through the Warehouse tab. Click the Model resource and delete these three LOD references: Then delete the Model LODs for the corresponding shadow LODs and save the .package edits:
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Post by j on Mar 11, 2016 14:45:51 GMT -5
Thank you OM, that did the trick in removing the LODs. But now I have a new problem. I guess glass objects don't cast automatic shadows? I ended up with this: How should I go about making sure the vase casts some sort of shadow, should I create a shadow LOD manually myself? :-/ The vase isn't a problem since I can just use part of my normal mesh, but I'd need to mesh the flowers and leaves by hand since otherwise the shadows will be triangles and squares.
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Post by j on Mar 12, 2016 17:01:48 GMT -5
I fiddled with this some more today and it seems that if an object's shader is set to GlassTranslucent it will not cast any shadows on its own. I can't be bothered to make a shadow LOD myself so I'll just let the game generate a vase-less shadow. I'll mark this as Solved.
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