Post by jrsuri on Mar 11, 2016 20:42:16 GMT -5
I'm trying to make an override for the world's grass, i don't like that "paper like" looking, so i downloaded a mesh, put it into a mesh that i exported from an EA object, changed the cut values and tried importing, but it simply doesn't import, keeps loading forever. I checked in task manager and the Blender process is using ~30% of the CPU, and if i close it, Sims4Studio returns this error:
The Sims 4 Studio - Version 2.7.0.0
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Não foi possível localizar o arquivo 'B:\ProgramData\S4Studio\Scripts\042e48f0-db8f-4f14-988e-abb8faf9a041\s4s.out.mlod'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass32_1.<ImportMesh>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Objects\ObjectLodItem.cs:line 483
at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<Show>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.IO.FileNotFoundException: Não foi possível localizar o arquivo 'B:\ProgramData\S4Studio\Scripts\042e48f0-db8f-4f14-988e-abb8faf9a041\s4s.out.mlod'.
File name: 'B:\ProgramData\S4Studio\Scripts\042e48f0-db8f-4f14-988e-abb8faf9a041\s4s.out.mlod'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass32_1.<ImportMesh>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Objects\ObjectLodItem.cs:line 483
at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<Show>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Sorry, i'm new doing this, but already made some Digimon dolls. Do i have to change more things on Blender, plus the cut value?
The grass mesh that i downloaded came with no texture (.3DS format), may this be the problem? I was planning on using any green image, the texture is not very important.
Or is the mesh too big (5,57mb)?
The Sims 4 Studio - Version 2.7.0.0
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Não foi possível localizar o arquivo 'B:\ProgramData\S4Studio\Scripts\042e48f0-db8f-4f14-988e-abb8faf9a041\s4s.out.mlod'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass32_1.<ImportMesh>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Objects\ObjectLodItem.cs:line 483
at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<Show>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.IO.FileNotFoundException: Não foi possível localizar o arquivo 'B:\ProgramData\S4Studio\Scripts\042e48f0-db8f-4f14-988e-abb8faf9a041\s4s.out.mlod'.
File name: 'B:\ProgramData\S4Studio\Scripts\042e48f0-db8f-4f14-988e-abb8faf9a041\s4s.out.mlod'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass32_1.<ImportMesh>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Objects\ObjectLodItem.cs:line 483
at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<Show>b__0() in C:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Sorry, i'm new doing this, but already made some Digimon dolls. Do i have to change more things on Blender, plus the cut value?
The grass mesh that i downloaded came with no texture (.3DS format), may this be the problem? I was planning on using any green image, the texture is not very important.
Or is the mesh too big (5,57mb)?