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Post by eirflower on Mar 12, 2016 0:31:36 GMT -5
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Post by Kiara on Mar 12, 2016 0:53:42 GMT -5
I'm on mobile at the moment but perhaps it could be relayed to uv_1? Did you make site to unwrap it properly. If you need help, there's a tutorial in the cas section.
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Post by eviltiptip on Mar 12, 2016 8:37:09 GMT -5
Hello, one of your problems is the Bone Assignments, For example you right shoulder is assign to Rshoulder_twist , but your left one isn't, you should first check all the bone assignments, fix it and then check results. you got tutorial on how to check bone assignments HERE, and you got tutorial on how to transfer weight HERE. Also you have a model under the top, you can see in some places the shirt is in the model. i don't know exactly how you imported the mesh and where from. and its possible to do it the way you did, but i guess if you clone a full body female mesh from s4s, with same vertex groups as yours(you got 1),then export it mesh, open blender and import your mesh in, then join the items(make sure u choose the ea mesh last) it will make job easyer for you. If you want to do it the way you did, it possible, but you will have to start check all the attributes will mach ea attributes... Also you can prevent problems by lower the poly count on your item.(you not must , s4s do it for you but sometimes it can make problems in game)
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Post by eirflower on Mar 12, 2016 14:27:35 GMT -5
I have tried to transfer the weights from a basegame mesh, and it doesn't make any difference. I'm not sure how else to go about it.
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Post by orangemittens on Mar 14, 2016 15:22:12 GMT -5
If you've fixed the weighting and the problem persists you will need to set up a correct uv_1 (second UV) and make sure your vertex paint is correct.
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