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Post by vfsims on Mar 13, 2016 2:49:29 GMT -5
Hello to everyone, and I've got some problematic mesh or texture, still not sure. I've made new mesh from ordinary t-shirt, and in game it shows up like this: {Spoiler} So i don't know how to fix it, and I'll be grateful if someone helps me with this.
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Post by orangemittens on Mar 13, 2016 11:57:55 GMT -5
Hi vfsims, if you post the .package and your .blend someone can take a look
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Post by vfsims on Mar 13, 2016 12:24:08 GMT -5
Hello orangemittens, thanks for idea, here's the package and blender file: packageblend
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Post by femmejean on Mar 14, 2016 4:30:36 GMT -5
I can't look at the .package right now but I checked it in blender and the shading is a bit... off. Recalculating normals and removing doubles didn't make a difference. The affected area has more faces than the other parts though, I don't know if that could make a difference?
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Post by vfsims on Mar 15, 2016 7:09:55 GMT -5
Hello femmejean, thank you for your help, I'll see what can I do with mesh, and after that I'll test it again.
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Post by eviltiptip on Mar 15, 2016 14:35:34 GMT -5
Hi there, i think maybe something with the mesh shape make lights react badly, where did you get this mesh from?
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Post by vfsims on Mar 15, 2016 16:03:53 GMT -5
Hi, I've changed the original mesh, one of them from S4Studio
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Post by eviltiptip on Mar 16, 2016 14:51:03 GMT -5
Well i took a deeper look into your files, im not sure if there is a quick way to fix it, ill try dig into it more later,and myabe someone else knows quick fix, but i do know what the problem is. the problem is that you didnt edit the mesh in a right way, you got lot of extra edges, faces, and vertexes. and from the look of it im sure you could done same thing more easy and quick in the right way, you should watch some tutorials about modelling in blender...
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Post by Kiara on Mar 16, 2016 19:28:30 GMT -5
Sometimes this can happen, it happens to me all the time when I frankenmesh some parts together. I've found that using the dissolve vertices option works very well in this case. So in vertex selection mode, you can select the extra vertices and dissolve them. This shouldn't effect your mesh. I believe to do this, after you select your vertices, you hit 'delete' and on the options menu it should say dissolve vertices, edges, faces. Select the vertices option of course. {Click to View Image}
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Post by eviltiptip on Mar 17, 2016 10:14:53 GMT -5
Well basicly this things should'nt happen. even if you dont know how to make a mesh for sims 4, if you make a good mesh s4s will convert it well. But when u make or edit a mesh in wrong way, then problems will come up, even if it look good at first, its very recommended to learn modeling correctly, at first it seems you dont want spend so much time for it, but if you learn how to make good meshes, it will also make you process of edit or create mesh much faster....
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Post by vfsims on Mar 18, 2016 3:21:35 GMT -5
eviltiptip, kiararawks Thank you for your replies, I'll watch more tuts about modeling in blender, it's just sometimes I make a good mesh and I don't know how to convert it to S4S, becauze I've got no idea how to make uv-maps or I don't know something about modeling for TS4.
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Post by eviltiptip on Mar 18, 2016 10:13:41 GMT -5
Well you got no problemwith UVs, i check them and they fine, but this mesh you made is not workable, when you import it to S4S it fixes it, but because they start is really not workable, it make this bugs. but ill say again, maybe someone else knows a quick fix for it, i saw some people making meshes in wrong way and let scripts fix it, i never do this, the best is create everything prefect, then you get a perfect item in game <:
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Post by vfsims on Mar 18, 2016 10:32:13 GMT -5
I didn't mean this mesh, I meant creating new own meshes not editing ready one. I guess I'll try to look through some scripts, but sometimes I really prefer to do it perfect by myself =)
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