Post by OHMYPLUMBOB on Mar 13, 2016 18:45:58 GMT -5
Hey guys. I'm trying to convert the bunny hat from the sims 3. I removed everything but the ears and cloned the base from another headband but it won't sit on the head properly. When my model moves, the ears still kinda "float" and I know that's with the bone assignment, right? Well I checked it over SEVERAL times and it looks like all the bones are correctly assigned :( I converted another accessory from the sims 3 and got it working perfectly (it was just too high of a poly to release) but this one I'm having so many problems with.
here is my package file: link and here is my .blend file: link
Oops, I didn't know anyone answered this already before I got back, either way right? lol
I originally misunderstood what you were asking, and ended up fixing your bunny ears as a hat (headband confused me), but apparently that is not how you want it to be categorized in CAS correct? So all I did was clone a bracelet from the base game, import your mesh and diffuse, and reassigned it to gloves. For the mesh I didn't really do anything aside from add a uv_1, assigned the weights from a hat to it, and adjusted the vertex paint color. This way, you don't necessarily need to adjust their position in Blender as the sims' hair will cover it up, unless you're using a low cut, like a fade or bald hair.
Kiara I've honestly never worked with cas items, I just tried to fix it based on a tutorial I read. You bring it to a next level that would be for sure more helpful. So thank you so much for taking a look too. Glad you did.
Please do not PM me to help you with your creating problems. You can post in the Creators Help so everyone can see the problem and solution.
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