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Post by j on Mar 14, 2016 6:37:40 GMT -5
I'm almost done with a set I've been working on but I have this minor cosmetic problem with one of my objects that I hope someone could assist me with. It's a wall-mounted ship's wheel. As you can see it casts a very harsh shadow behind it. The shadow plane in the mesh has nothing to do with it as the result is the same even if I decrease the plane in size so much it's barely a pin. Splitting edges or removing doubles has no effect either. The shadow disappears (or at least isn't anywhere near as visible) when the object is viewed from a more side-view angle.
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Post by Mathcope on Mar 14, 2016 14:38:24 GMT -5
Haven't you tried removing the occluders shadow in the light resource at the warehouse? There's a tutorial HERE scrolling down almost at the end.
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Post by orangemittens on Mar 14, 2016 15:05:42 GMT -5
You might try experimenting with the phong shader's SSAO Intensity value if removing any occluders the item has doesn't fix the issue.
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Post by j on Mar 14, 2016 15:23:44 GMT -5
The object doesn't have any items in the Occluders list, so I guess it's a no-go. I'll try the SSAO Intensity. I've located it in Warehouse but what do I do exactly? It's set to "1". Do I go "0"? I'm not entirely sure what I'm doing here.
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Post by orangemittens on Mar 14, 2016 15:47:37 GMT -5
That's why it's an experiment Two other people posted with the same kind of issue, I told them the same as I just told you, and both posted back saying it had worked without mentioning what they'd done. I've never edited that field myself before so I can't really give any good pointers other than to say I think that's where the issue is and others have had success changing it. Changing that number to 0 sounds like a good place to start though. Your findings would be helpful to know...we could add this information to our comprehensive object shadow tutorial.
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Post by j on Mar 14, 2016 15:56:16 GMT -5
Haha well in pointless news, "0" made no visible changes! I'll try some more. Right well I went up to "-10" and it does not affect the shadow in the slightest. It just ended up doing this: x-D Going for positive values does the same, just in black instead of red. I think I'll just publish my set and hope people aren't that bothered by the harsh shadow.
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Post by Mathcope on Mar 14, 2016 18:43:57 GMT -5
Maybe is something wrong with the object you cloned? Have you tried to clone a different object or a painting to import the mesh?
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Post by freeasabird on Mar 14, 2016 19:57:34 GMT -5
This probably won't help but I have found that certain lights in game cause dark shadows. I can't recall the worse offender, (ceiling light) but when I test I use the beamer inside to show any flaws and then take the object outside to see how the light reflects. I know nothing about the above tabs, but I know I had this problem when I first started, I didn't fix it I took it out and put it aside. I'll try to remember to dig it out and test it again. You never know I might be a bit more in the know now :-)
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Post by j on Mar 15, 2016 8:55:40 GMT -5
Maybe is something wrong with the object you cloned? Have you tried to clone a different object or a painting to import the mesh? I wouldn't imagine so. I cloned off of the basegame sun wall decor. I remember people having similar issues with bed frame meshes with intricate headboards on tumblr, no idea if/how they fixed it though.
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Post by orangemittens on Mar 15, 2016 9:51:10 GMT -5
I just tried changing the same value and didn't see any help from it either but now I'm curious as to why this shadow is so pronounced on your ship's wheel...the sun wall decor itself doesn't have that kind of shadowing in my game. Could you post the item?
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Post by j on Mar 15, 2016 10:32:48 GMT -5
I'm guessing it's because of the mesh itself. My wheel does not sit flush to the wall like most other wall decor, but is instead protruding (which is how I wanted it). I'll send you the object via PM.
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Post by Mathcope on Mar 15, 2016 11:48:12 GMT -5
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