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Post by orangemittens on Mar 14, 2016 10:18:48 GMT -5
Introduction
Objects have several thumbnails that are seen at various points in the game. One of these thumbnails is the interaction queue thumbnail. By default Studio does not generate a custom interaction queue thumbnail so that the player will see a standard game generated thumbnail in the interaction queue instead of a custom thumbnail with various alterations/icons on it. This tutorial will show you how to add a custom interaction queue thumbnail to your .package if, for whatever reason, you aren't satisfied with the game generated thumbnail. What you will needSims 4 Studio A 2D editor Instructions1. Clone the item you wish to work with as usual and perform the usual steps for creating a new mesh or recolor. Import your custom thumbnail as a 116 x 116 .png or create your game generated thumbnail with overlay as usual. For this tutorial a custom thumb with a large u on it has been imported into the .package. 2. Click the Warehouse tab. ![](https://hb9q3a.dm2304.livefilestore.com/y4msAHOfBSunnc13AxmZe-hx391Bgxq788C26vZm0UCXsVSzM27ZRdUqJ7PB4PSB_EDPpN5JvNJe5_fRt0N8vEk0VI_fC3vZGHFFrwc0LnprabDZI0xOAqwng_4vt22_9BBSCG8MBdIK6dTmnEdzJpxtj8YpHf8SggppHFdvHfNLmv1e5wuqI0Svn5cy7WgQ6hYlmQpNBSpCoz7NPWY70rnFQ?width=959&height=677&cropmode=none) 3. Scroll down on the left side until you see the Build Buy thumbnails and click on the one whose Group ID ends with the number 2. This is a thumbnail that is 78 x 78 px. 4. Click the Duplicate button. ![](https://hb8fuq.dm2304.livefilestore.com/y4m6eUmMTGCreAMay1IpE8sBVuXLVpvX37JeUO9JY4ygn3SwvwGnXyaZax4w3cU0OO1AiMlr2riOgA6_ZTopZiEskPoqpJin_Lp0fnGhP9I2ohYijOqTe5tWGNqG8-6k_buRYk6SeXPiSiEWlcwLg834FHALW6cSK9s83FZy0P-yvPgKf30WduUxL_fbpzLPPKejz3ZhwN7YI-SMI0qP5aq6g?width=959&height=677&cropmode=none) 5. When the Add Resource box pops up change the last number in the Group field to 1 and click OK. ![](https://h5szog.dm2304.livefilestore.com/y4mQ81lwQEoDD3_PxsmIClX7mhVTrRcs--gQTN7A2CdZYOtucjPOUGgTqCEOdN4lXKKGP8pbMGVVYQCawcLmr6RHiIX2MvXRoRCLY7PykSNuir9XZ9egEEqIKuryik6JWX3WklgFmBg7cH-nyBUldlmLAe_YevImfXH-6xCU0hZ1Q6xOFSm61eLjR-C6u4St-SagMGRAD1SaphYiPUQEBCzZw?width=959&height=677&cropmode=none) 6. Studio will add a new resource to your .package that is an exact copy of the thumbnail you duplicated except for the group number you changed. EA's interaction queue thumbnail is 64 x 64 px so if you want yours exactly like theirs you can resize your original 116 x 116 px image and import it. If you don't want to bother your thumbnail will still work if you leave the 78 x 78 px thumbnail there instead. 7. Save your .package. ![](https://h5tpiw.dm2304.livefilestore.com/y4mOG-3Dw5BTV3HWDrwxhJpq1-unOlyFf2bD8_ixwY7Ky4z4fR2peKR1D1E1mdTr8lc_-rZC9h5lGR9NCjYqZr9T9HHsxQUDMsZyXH76cBTuZXWpYg0v9cKUsvnkjGLrI_d2Wbl9NV8d_VEq7ZLsgRT8fL_oylg2bIjCRQZPTNXdHdClLfMFQ4kdmecSHkYwtSFz2L43ltnjFCLI__CR82YAQ?width=959&height=677&cropmode=none) In the game when a Sim uses your item your custom thumbnail will show up in their interaction queue instead of a game generated thumbnail. ![](https://h5sema.dm2304.livefilestore.com/y4m-8kgIgOOebVHtVNjNCpldli3jdMU_fLAlR5eN-b_w8BYPT4ZiFuvzYcXn5jSQhaw-3iS_UMWWD9LhOqtpcnMLqCGdPa9Cc6eZKH3Db2yffV8hN7AUtjDLNazENwstldKSnE9W9jOdB21XF1u5czUQZRZnX06xS8mA1m_sDoPN6WANNhKX0T54mKBzCQ-ymsBFRwLPxK_r6jiOpkQsjlMWA?width=247&height=308&cropmode=none) If you have any questions about this tutorial please post them in the thread.
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Post by Mathcope on Mar 14, 2016 18:36:17 GMT -5
Thank you for the tutorial! It is impresive we can get to that point of detail in making an object.
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Post by icemunmun on Mar 15, 2016 12:26:30 GMT -5
Thank you for the tutorial.Love that we can have little details like this ![:)](//storage.forums.net/6001674/images/WNwxbfQj8IjIZEU0V3PE.png)
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Post by eronoel on Mar 15, 2016 21:16:09 GMT -5
Ohh this seems neat! Thank you! ![:)](//storage.forums.net/6001674/images/WNwxbfQj8IjIZEU0V3PE.png)
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Post by k9db on Apr 5, 2016 15:51:39 GMT -5
Hi Orangemittens! Finally got my computer back and got to follow your tutorial, just tested it and it works for me now! YAY!! THANKS!
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Post by orangemittens on Apr 5, 2016 16:42:19 GMT -5
Excellent! I'm glad to hear your thumbnails are looking how you want them to now ![:)](//storage.forums.net/6001674/images/WNwxbfQj8IjIZEU0V3PE.png)
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Post by Asyli on Apr 6, 2016 15:45:30 GMT -5
Thank you so much
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Post by orangemittens on Apr 6, 2016 16:31:33 GMT -5
You're welcome ![:)](//storage.forums.net/6001674/images/WNwxbfQj8IjIZEU0V3PE.png)
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Post by Bakie on Aug 3, 2016 11:05:55 GMT -5
For some reason it doesn't work in my case. First I thought it was because I had an object with custom tuning, but after I used an all new object which had no other changes, it still didn't work. It keeps using a game generated thumbnail.
Is there another place in the package file where I can check which "Buy Build Thumbnail" is used for the interaction queue?
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Post by orangemittens on Aug 7, 2016 17:51:57 GMT -5
Hi Bakie, sorry for the late response. What item did you clone? Can you post it?
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Post by Bakie on Aug 8, 2016 3:25:57 GMT -5
Hi orangemittens, No problem, I know how busy you are. ![;)](//storage.forums.net/6001674/images/hd4F3G7za38CbE_XVXyc.png) I'm working on a project involving the toilet, so after it didn't worked on my project I tried the normal toilet that I used in my project too: Test Toilet Queue ThumbDid everything like in your tutorial, even resized the thumnail to EA sizes, but it keeps showing a game generated one (Which is partly invisible, but that's how it's supposed to look)
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Post by Bakie on Aug 9, 2016 7:05:47 GMT -5
I've solved my problem orangemittens! I saw this thread in the creator help section that went over the same problem: Interaction thumbnail problemFor my problem the trick anksa suggested worked out very well: OrangeMitten's tutorial aims at replacing the object-thumbnail generated by the participant-object bit, phyre (or at least, that is how I understand it). However, it didn't work for me either in your toilet, Bakie . So, because the game obviously ignored your thumbnail and still generated one of its own, I opened the localthumbcache package in which all the gamegenerated thumbnails are stored with S4S, looked for the thumbnail of your toilet via its group-number and batch exported it. Back in your toilet-package I imported the previously exported file again and replaced the thumbnail with your custom one and that worked. Apparently the interaction thumbnails generated by the game now use a different instance number than those of the other thumbnails? I am not sure. Maybe something has changed and you need to rewrite you tutorial or it's just for certain objects. But maybe the solution can help you with that. ![;)](//storage.forums.net/6001674/images/hd4F3G7za38CbE_XVXyc.png)
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Post by orangemittens on Aug 15, 2016 19:10:08 GMT -5
Interesting. It wouldn't surprise me if this had been changed in a recent patch. When I get a chance I can look into it and write a new tutorial unless someone else beats me to it. ![:)](//storage.forums.net/6001674/images/WNwxbfQj8IjIZEU0V3PE.png)
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Post by wild_guy on Sept 1, 2023 14:04:58 GMT -5
Finally the new beta studio (Star) now generates interaction queue thumbnails. That was a real pain in the ass to always add them manually for default overrides.
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