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Post by eronoel on Mar 16, 2016 0:49:13 GMT -5
I have spent the last hour googling this, and I can't figure it out. Any guidance would be appreciated. Thank you in advance So this is my first time trying to fly on my own, per say. And I seem to have gotten to the very end fine, and then I hit "bake" and then my shadows come out great for the portion of the mesh that I created from a sims 3 file (allowed by TOU) but the portion that I made is black. When I import my mesh into S4S it looks fine when I load one of my dds file (the goldish one I was just using to test it out) but when I try to load my uv map I made with blender (png), it is black again. Any idea, where I went wrong? or, does this not really matter in game anyway? what it looks like in blender (after bake; before I bake it the multi-texture looks fine) Looks like that with uv map in S4S too But when I use a dds file, it shows up? (please ignore silly texture)
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Post by orangemittens on Mar 16, 2016 1:39:44 GMT -5
If you post your .blend someone can take a look
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Post by eronoel on Mar 16, 2016 9:30:30 GMT -5
Here you go: Project 11.withbird.testI figured out that it has something to do with transparency (not png vs dds) because if I make part of dds transparent it also shows the bird as black.
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Post by Mathcope on Mar 16, 2016 12:05:44 GMT -5
Hello, so the problem was that apparently your object had assigned a black diffuse texture in blender in that part. To remove it you go to the icon, select and press the -. Now the bake works nicely
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Post by eronoel on Mar 16, 2016 15:03:57 GMT -5
Thank you so much mathcope! Its nice to know the solution was very easy
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Post by Mathcope on Mar 16, 2016 18:23:14 GMT -5
You're welcome!
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