I have spent the last hour googling this, and I can't figure it out. Any guidance would be appreciated. Thank you in advance
So this is my first time trying to fly on my own, per say. And I seem to have gotten to the very end fine, and then I hit "bake" and then my shadows come out great for the portion of the mesh that I created from a sims 3 file (allowed by TOU) but the portion that I made is black.
When I import my mesh into S4S it looks fine when I load one of my dds file (the goldish one I was just using to test it out) but when I try to load my uv map I made with blender (png), it is black again. :hmph
Any idea, where I went wrong? or, does this not really matter in game anyway?
what it looks like in blender (after bake; before I bake it the multi-texture looks fine)
Looks like that with uv map in S4S too
But when I use a dds file, it shows up? (please ignore silly texture)
Post by orangemittens on Mar 16, 2016 1:39:44 GMT -5
If you post your .blend someone can take a look
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