Post by thefinespunfox on Mar 18, 2016 1:43:00 GMT -5
Hello, I'm completely new to modding and I've tried to watch multiple videos and step-by-step tutorials, but I can't seem to make much sense of it all. I'm trying to take the original EA mesh from some earrings and edit them a little to form new geometric earrings - everything I come across seems to be about crafting new shapes from scratch and building up UV maps and honestly I'm completely overwhelmed. In blender, this is what I have going on right now:
<img style="max-width:100%;" alt="" src="">
I don't know if they're symmetrical, I have no clue what the weights are at(?), I'd like to scale them down in size (mostly just the triangles themselves) but I can't even seem to figure that simple bit out. :cry I need to edit out those little shapes at the bottom of the triangles, too - I assume I'd have to recolor them in an outside 3d editing program... (I downloaded paint.NET, is that what I should use?) Do I need to UV map them first? Ugh, I'm just frustrated and would be eternally grateful for whatever help I can get. Thank you so much for your time.
Post by inabadromance on Mar 18, 2016 1:53:19 GMT -5
hi! There's one tutorial from orangemittens for begginers. It's very interesting and specific. Everything you need to know is explained so.. i suggest you taking a look at it. At the end of the post is the link to the second part.
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Post by thefinespunfox on Mar 18, 2016 2:20:59 GMT -5
Ah, this is actually the step-by-step that I was referring to earlier. It confuses me as soon as it suggests creating a new shape to edit. (The bit that becomes the peace sign shape.) Is there a particular spot in the tutorial I should skip to if I'm just directly editing the EA mesh? (Am I making sense? :P)
Post by orangemittens on Mar 18, 2016 9:31:00 GMT -5
If you are editing an existing pair of EA earrings they should already be weighted, mapped, and vertex painted so you won't need to do those things. If you change the shape significantly you may want to edit the map as well as the mesh but, to be honest, the map for earrings is so tiny that you may not even find this necessary to achieving a decent in game appearance.
Recoloring does require a 2D editor and Paint.NET is a very serviceable 2D editor for most image editing you need to do for Sims 4. There are several tutorials in our tutorial section that go over how to use Paint.NET so if you're new to it you should be able to find something to get you started there.
If you're just getting started I really do think you're best off following a beginner start to finish tutorial rather than branching out to an individual project before getting a handle on the basics. The tutorial that inabadromance linked was written to get people started and it goes over how to do things like scale a mesh and create an image using Paint.NET. At the end of that tutorial you will have learned all you need to know to continue with the project you're discussing above.
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