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Post by Shimydim on Mar 19, 2016 13:41:25 GMT -5
Hi I'm converting some hair for child for Sims 4. To do it, I have exported the adult hair with TS4 CAS Mesh Tool as an .obj, then I imported the .obj in 3ds max to convert it to child : When my conversion is done, I exported it as on .obj to import it in Blender but in Blender it seems that the mesh is Broken... Do you know why ? Because I Can't continue if I can't export the mesh as an .obj to bones it and import it into S4S I have tried to import th .obj in Milkshape but I can't exort it as an .simgeom because I get this error : I have searched to solve it and it seems that I have to use the Clean button on Milkshape 3D but when I use it I have the same problem as in Blender... Can you help me please
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Post by Kiara on Mar 19, 2016 14:54:09 GMT -5
when converting exporting from blender to 3ds max use fbx option and not obj. Thats what works for me.
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Post by Shimydim on Mar 19, 2016 15:34:53 GMT -5
Thank you But I'm exporting from 3ds max to Blender and not Blender to 3ds max :( In 3ds max when I export in .fbx I have this big window open and I don't know if I have to change something... And when I import it into Blender it seems that there is a problem... The hair is really smaller than when it was exported And in Milkshape the mesh has been rotated and scaled too
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Post by brujah on Mar 19, 2016 20:34:24 GMT -5
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Post by Shimydim on Apr 6, 2016 8:50:58 GMT -5
Thank you I have tried another method to remove those spots on Milkshape and it worked, thank you !
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