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Post by BrazenLotus on Apr 7, 2016 8:41:31 GMT -5
There is probably an easy answer to this but I'm having issues with a UV map stretching. I liberated the runner from the 1x1 table and have lengthened the mesh to accommodate the two larger tables. How would I adjust the UV map to accommodate this so there is no pattern stretching?
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Post by j on Apr 7, 2016 9:37:33 GMT -5
UV map must be somewhat proportional to the mesh, so you would need to lengthen the UV island that composes the runner.
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Post by eronoel on Apr 7, 2016 9:53:01 GMT -5
It should be pretty easy considering its a rectangle, but if you use the same UV map for all of them the map will look stretched; you have to make a different uv map to account for the change in the mesh.You can also try different ways of mapping the UV map, like doing portions of it at a time or overlapping similar areas to make a mirrored effect. Are you familiar with UV mapping?
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Post by BrazenLotus on Apr 7, 2016 10:09:09 GMT -5
I know enough to shift stuff around. I just started messing around with mapping it from scratch. I just tried mirroring it and it worked out great, thanks!
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Post by orangemittens on Apr 7, 2016 11:16:08 GMT -5
The how to change the shape of a studio recolorables tutorial goes over how to alter the UV map and texture of a square or rectangular item that is being remeshed in a way that alters its proportions. Although it uses a painting as the example the principles are the same so that might come in handy with projects like this one
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