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Post by ami on Apr 7, 2016 14:33:13 GMT -5
I'm trying to recolor some objects for personal use, and it seems like on most of them (it's a big set) the UV map displays incorrectly in game only. The first picture is how the object looks in game. Blender render. UV map in blender Sims 4 Studio I don't understand what the problem is, since some of the items works flawlessly while others don't.
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Post by j on Apr 7, 2016 16:51:08 GMT -5
Check the specular/bump too.
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Post by ami on Apr 7, 2016 16:58:16 GMT -5
All the object have the same blank spec/bump maps, some work flawlessly (11 out of 22) while the rest, this happens.
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Post by orangemittens on Apr 7, 2016 17:53:49 GMT -5
If you post your .package and your .blend someone can take a look. If you cloned it as a recolor the original mesh is also necessary to see what's going on.
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Post by ami on Apr 7, 2016 18:28:05 GMT -5
Fixed the issue, problem is still kind of unknown - I basically had to completely remake the mesh from scratch. Don't know what the issue with the original mesh was since I had re-uvmapped it for the blender bake and retexture Thank you for being willing to help
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Post by orangemittens on Apr 7, 2016 22:12:46 GMT -5
NP...glad you got it working.
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