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Post by tatygirl90 on Jan 12, 2017 20:37:12 GMT -5
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Post by Bakie on Jan 15, 2017 8:21:46 GMT -5
Got it! Ok, so when first testing your item in game it doesn't worked for me either. So I first checked your item and saw the following things: (Although after changing those, I still got the same problem of the dissapearing item in game)------------- First thing I noticed is that you didn't changed the colortags. The bed itself is red/white-ish, but it still got the blue-grey tags. That doesn't really matter for your problem, but it's something you can think about to change. When taking a look at the warehouse and then the object catalog line, the devcategoryflags line in the common section, still ends with A0. Maybe you already changed this to 80, but it changd back somehow, so I re-entered the 80 at the end. Then scrolling all the way down to the unused2 section, you got both Build as Comfort tagged. (I know this is standard for this bed) But as this is a bed, it belongs in the buy section and not the build section, so I unchecked "Build" and left Comfort checked. ------------- So after checking your item, I always start all over again to find out if it's a problem in Studio. In this case it certainly isn't, as I got it to work just fine. One important thing to remember when modding items, is that you can make mistakes somewhere in the process by accident that you didn't plan and probably even didn't notice. So first thing you should always do after you find out your object doesn't work as supposed to, is restarting your project and see if that already fixed te problem. As this tutorial is a bit outdated, you could also watch my video tutorial here on the forum which can be found right here, those are almost exact the same steps, but in a newer version of Studio: How to Unlock Objects ( Debug / World )
What I did different from this tutorial, is that I used the Overwrite option in the main menu so I've got all the original bed recolors too. Because of those multiple swatches, I had to change every object catalog line instead of only one, like mentioned at the end of this written tutorial. So my solution to your problem would be, try to re-do your steps with the newest version of Studio and see if this fixes your Item. If not, we're going to find out where it go's wrong.
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Post by tatygirl90 on Jan 16, 2017 19:55:47 GMT -5
Ah okay! I will retry the steps. Thank you so much for your time and patience!
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Post by stuff on Mar 15, 2017 11:09:20 GMT -5
I think I ran into a weird issue – if an items's DevCategoryFlags line is ending with A1, after changing it to 80, saving and reopening it's suddenly ending in A0. After changing it to 80 again, saving and reopening, it's stuck at A0. I tried multiple times – if the DevCategoryFlags line is ending with 81, I can change it without any problems and it sticks, but A1 is for me impossible to change. I tried it with overrides, mesh cloning and standalone recolors. Any suggestions please?
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Post by menaceman44 on Mar 15, 2017 12:09:20 GMT -5
Does the item still work as it should in the game with the DevCategoryFlag set to A0 at the end?
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Post by stuff on Mar 15, 2017 12:32:47 GMT -5
Hmmm, I haven't checked before, because I assumed it must end in "80", but I tried it now and it does! Sorry for the confusion! And thank you!
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Post by orangemittens on Mar 15, 2017 22:59:59 GMT -5
The first swatch in a normal .package will always revert to A0 (this may not be the case for a debug item). Studio is setting it that way by the bit. This is what allows you to choose which swatch to be first. The game uses A0 to pick which will be the default catalog thumbnail swatch.
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Post by countceil on Jun 30, 2017 23:53:36 GMT -5
You're welcome i wanted to make the empty nectar glass full but the buydebug dosnt work on studio saying wrong code please help?
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Post by Bakie on Jul 1, 2017 4:28:26 GMT -5
You're welcome i wanted to make the empty nectar glass full but the buydebug dosnt work on studio saying wrong code please help? Hi, When looking for buydebug objects, you need to check the "Show debug items" checkbox at the far right. Using the cheat code in The Sims 4 Studio is something from the beginning. So be sure to download the latest version of Studio.
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Post by countceil on Jul 5, 2017 15:19:40 GMT -5
i wanted to make the empty nectar glass full but the buydebug dosnt work on studio saying wrong code please help? Hi, When looking for buydebug objects, you need to check the "Show debug items" checkbox at the far right. Using the cheat code in The Sims 4 Studio is something from the beginning. So be sure to download the latest version of Studio. i have harmony 3.0.1.9 i dont see the check box x.o;
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Post by Bakie on Jul 6, 2017 3:10:42 GMT -5
Hi, When looking for buydebug objects, you need to check the "Show debug items" checkbox at the far right. Using the cheat code in The Sims 4 Studio is something from the beginning. So be sure to download the latest version of Studio. i have harmony 3.0.1.9 i dont see the check box x.o; The checkbox can be seen after you selected "standalone"and clicked the Object-button. Then in the upper bar where you can also choose from which Expansion pack you would like to see the items, there's also a checkbox with "Show debug Items" written behind it. After checking that checkbox, you'll get to see all debug items.
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Post by maurir6live on Jan 30, 2018 8:51:55 GMT -5
i'm trying to extract some fruits (pears, apples...), after the process i can see the pear in my catalogue but it looks strange when i try to put it in my house, i can see only a sort of shadow. the texture of the pear is a multiple texture that includes various type of fruits, is this the problem? i tried to cancel other fruits textures and the pear looks right in sims studio, but wrong in game.
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Post by crashxlanding on Mar 30, 2019 20:58:40 GMT -5
Hi there, just wondering if this is available on the Mac version? I can't even seem to get the command box to open in the first step :(
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Post by secretlondon on Nov 26, 2019 14:46:50 GMT -5
Hi there, just wondering if this is available on the Mac version? I can't even seem to get the command box to open in the first step :( There's a check box in the current Mac version, like there is in the current Windows version.
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Post by Sérinion on Feb 20, 2020 10:59:27 GMT -5
Hello, I'm having some difficulties with custom items, such as potions, drinks, food, and unlocked items from the debug mod. For exemple, custom foods disappear when placed on a table, but not on the floor. For exemple with plasma medical pack DevCategoryFlags line is ending with 80, I unchecked "Build" I can buy it correctly in the game
I can put on the floor plasma medical pack but not on the tables or on the shelves. It's impossible. The object is sold automatically. And if I put the object on sim's inventory. After I can't put it on the floor.
Is there a solution, Please ?
Thank you
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